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What if Expertise were a simple +2?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7503923" data-attributes="member: 6775031"><p>A lot of skills are competitive. Your Perception is contested against their Stealth. Your Athletics is contested against their Athletics. Between the Expertise mechanic and the Reliable Talent mechanic, a rogue can practically guarantee success in contests where they would otherwise have an even chance of losing.</p><p>If by "utterly trivialize saving throws" you mean "actually give you a 20% chance of making your bad saves, instead of automatically failing without a roll", then sure. The paladin's aura is a bandage on the otherwise-broken saving throw mechanics.</p><p></p><p>A big difference between skill checks and saving throws, which impacts their place under bounded accuracy, is that you can often choose when you want to make your own skill checks, while saving throws are only ever imposed on you by others. Expertise breaks bounded accuracy when you have a high ability modifier backing it up, which is likely to happen when you're choosing to use the skill. Paladins only break bounded accuracy when the enemy targets a saving throw that you were already good at, which they probably aren't going to do if they have any alternative.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7503923, member: 6775031"] A lot of skills are competitive. Your Perception is contested against their Stealth. Your Athletics is contested against their Athletics. Between the Expertise mechanic and the Reliable Talent mechanic, a rogue can practically guarantee success in contests where they would otherwise have an even chance of losing. If by "utterly trivialize saving throws" you mean "actually give you a 20% chance of making your bad saves, instead of automatically failing without a roll", then sure. The paladin's aura is a bandage on the otherwise-broken saving throw mechanics. A big difference between skill checks and saving throws, which impacts their place under bounded accuracy, is that you can often choose when you want to make your own skill checks, while saving throws are only ever imposed on you by others. Expertise breaks bounded accuracy when you have a high ability modifier backing it up, which is likely to happen when you're choosing to use the skill. Paladins only break bounded accuracy when the enemy targets a saving throw that you were already good at, which they probably aren't going to do if they have any alternative. [/QUOTE]
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What if Expertise were a simple +2?
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