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What if Expertise were a simple +2?
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<blockquote data-quote="Yaarel" data-source="post: 7504566" data-attributes="member: 58172"><p>Defeating an enemy requires a number of attack rolls to complete a ‘challenge’. D&D specializes in combat mechanics and makes it complex.</p><p></p><p>Similarly, to complete a skill ‘challenge’ can part of a complex encounter that requires numerous skill checks. For example, for us, creating a magic item (or modifying an existing magic item) involves numerous challenges, from acquiring the rare ingredients to performing the proper magical rituals. In this sense, the skill challenge involves a number of skill checks. Where combat results in finding random loot, skill results in creating or otherwise obtaining your own loot.</p><p></p><p>Also, I enjoy nonlethal combat encounters, where the opponent flees, is captured, bargained with, or stealthed past. I find this more realistic, and diverse skill checks often determine the outcome.</p><p></p><p></p><p></p><p>Also note, if combat requires many attack rolls, one would expect a single skill check to be more challenging, opposite an expertise auto-win bonus that effectively removes the possibility of a challenge.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7504566, member: 58172"] Defeating an enemy requires a number of attack rolls to complete a ‘challenge’. D&D specializes in combat mechanics and makes it complex. Similarly, to complete a skill ‘challenge’ can part of a complex encounter that requires numerous skill checks. For example, for us, creating a magic item (or modifying an existing magic item) involves numerous challenges, from acquiring the rare ingredients to performing the proper magical rituals. In this sense, the skill challenge involves a number of skill checks. Where combat results in finding random loot, skill results in creating or otherwise obtaining your own loot. Also, I enjoy nonlethal combat encounters, where the opponent flees, is captured, bargained with, or stealthed past. I find this more realistic, and diverse skill checks often determine the outcome. Also note, if combat requires many attack rolls, one would expect a single skill check to be more challenging, opposite an expertise auto-win bonus that effectively removes the possibility of a challenge. [/QUOTE]
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What if Expertise were a simple +2?
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