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What if Expertise were a simple +2?
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<blockquote data-quote="pming" data-source="post: 7505547" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Ahhh...and this is where we get into "DM'ing style". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As many on these forums know, I'm an unashamed "old skool killer DM" (according to modern day standards; back in the day I was just a "harsh but fair DM", generally speaking). So your statement of "If the PC doesn't get that large a bonus you don't make the DC so high"...er, simply put. No. I don't do that. I don't "build encounters/adventures to suit the PC's". The DC for a task will be based on the factors that go into deciding that DC...regardless of which PC is going to be doing the "rolling against it" task.</p><p></p><p>If I have determined that a "Complex Lock made by a Master Locksmith" has a DC of 25, then it's 25. If a 3rd level PC Thief has +8 on his Thieves' Tools, great! If he only has +2, also great! If he is 15th level with +11, again, great! The DC of that lock isn't going to change. It was 25 on day one of the campaign, it's still 25 on day 1,228 of the campaign.</p><p></p><p>Also...I have no problems with a PC being able to "auto-succeed" at something because they are good at it. Why? Because there are FAR more things they are NOT good at...and sooner or later, their hubris and confidence will get them into a situation they can't get out of. And they die. And the Player makes a new 1st level PC. And we keep on gaming. And I add another skull sticker to my DM Screen (...or I would if I had skull stickers!... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7505547, member: 45197"] Hiya! Ahhh...and this is where we get into "DM'ing style". :) As many on these forums know, I'm an unashamed "old skool killer DM" (according to modern day standards; back in the day I was just a "harsh but fair DM", generally speaking). So your statement of "If the PC doesn't get that large a bonus you don't make the DC so high"...er, simply put. No. I don't do that. I don't "build encounters/adventures to suit the PC's". The DC for a task will be based on the factors that go into deciding that DC...regardless of which PC is going to be doing the "rolling against it" task. If I have determined that a "Complex Lock made by a Master Locksmith" has a DC of 25, then it's 25. If a 3rd level PC Thief has +8 on his Thieves' Tools, great! If he only has +2, also great! If he is 15th level with +11, again, great! The DC of that lock isn't going to change. It was 25 on day one of the campaign, it's still 25 on day 1,228 of the campaign. Also...I have no problems with a PC being able to "auto-succeed" at something because they are good at it. Why? Because there are FAR more things they are NOT good at...and sooner or later, their hubris and confidence will get them into a situation they can't get out of. And they die. And the Player makes a new 1st level PC. And we keep on gaming. And I add another skull sticker to my DM Screen (...or I would if I had skull stickers!... :( ). ^_^ Paul L. Ming [/QUOTE]
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What if Expertise were a simple +2?
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