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What if Expertise were a simple +2?
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<blockquote data-quote="clearstream" data-source="post: 7505925" data-attributes="member: 71699"><p>It depends what your players choose to do. That a mechanic can be exploited doesn't mean it will be at all tables. There was a period where Warlock players didn't like downed foes, but that seems to have passed.</p><p></p><p></p><p>The feeling I get from 5th is that it had strong attention to balance through the first two tiers, much less so thereafter. For 30 or 40 sessions all went well. The Battlemaster didn't even have Expertise until about session 20. The characters can now layer buffs from several sources, and I see some mechanics showing marked imbalance. Stacked modifiers have been a mechanical issue in many RPGs so this isn't really a surprise. It's impressive that they work as well as they do.</p><p></p><p>Mechanics aren't sacred, and I think a fix can retain things people care about while better retaining challenge and the value of other options. So far, I see posters wanting Rogues to be great at skills, so perhaps scale it with Rogue levels. That could even make Rogues feel more worthwhile to play.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7505925, member: 71699"] It depends what your players choose to do. That a mechanic can be exploited doesn't mean it will be at all tables. There was a period where Warlock players didn't like downed foes, but that seems to have passed. The feeling I get from 5th is that it had strong attention to balance through the first two tiers, much less so thereafter. For 30 or 40 sessions all went well. The Battlemaster didn't even have Expertise until about session 20. The characters can now layer buffs from several sources, and I see some mechanics showing marked imbalance. Stacked modifiers have been a mechanical issue in many RPGs so this isn't really a surprise. It's impressive that they work as well as they do. Mechanics aren't sacred, and I think a fix can retain things people care about while better retaining challenge and the value of other options. So far, I see posters wanting Rogues to be great at skills, so perhaps scale it with Rogue levels. That could even make Rogues feel more worthwhile to play. [/QUOTE]
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What if Expertise were a simple +2?
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