Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What if Expertise were a simple +2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7507816" data-attributes="member: 6775031"><p>Is the ability "I have an 80% chance to succeed, and my only interaction is to roll one die" a much more exciting ability? I guess there's a chance of failure, so that's something, but it doesn't change your level of engagement any. There's no choice or decision involved, either way.</p><p></p><p>At that point, you're getting to the conceptual limitations of a binary-success skill system. You could try to overhaul the skill system, introducing something like skill challenges, but that also seems like it's beyond the scope of this thread.You really shouldn't be shirking your duties, by skipping out on describing the locks and traps, just because the thief auto-succeeds past them. You can't blame the game for the way you DM. The real question should be, does a master burglar still feel like a master burglar if you just describe them masterfully burgling their way through an entire dungeon, without rolling any dice for it? Personally, I would say yes, the master burglar who breezes past every trap feels a lot more like a master burglar than the one who occasionally fails. </p><p>Great, so they have half of the skills in the game covered. They no longer need to doubt the outcome of traps, social encounters, or obscure trivia contests. You can still challenge everyone with monsters that are immune to fire, though.</p><p></p><p>I know that 5E is a lot better than 3E in letting rogues stay useful to high levels, but <em>teleport</em> still exists, and it still completely obviates the need for overland travel. That's just the nature of the game, that high-level characters can ignore a lot of low-level challenges.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7507816, member: 6775031"] Is the ability "I have an 80% chance to succeed, and my only interaction is to roll one die" a much more exciting ability? I guess there's a chance of failure, so that's something, but it doesn't change your level of engagement any. There's no choice or decision involved, either way. At that point, you're getting to the conceptual limitations of a binary-success skill system. You could try to overhaul the skill system, introducing something like skill challenges, but that also seems like it's beyond the scope of this thread.You really shouldn't be shirking your duties, by skipping out on describing the locks and traps, just because the thief auto-succeeds past them. You can't blame the game for the way you DM. The real question should be, does a master burglar still feel like a master burglar if you just describe them masterfully burgling their way through an entire dungeon, without rolling any dice for it? Personally, I would say yes, the master burglar who breezes past every trap feels a lot more like a master burglar than the one who occasionally fails. Great, so they have half of the skills in the game covered. They no longer need to doubt the outcome of traps, social encounters, or obscure trivia contests. You can still challenge everyone with monsters that are immune to fire, though. I know that 5E is a lot better than 3E in letting rogues stay useful to high levels, but [I]teleport[/I] still exists, and it still completely obviates the need for overland travel. That's just the nature of the game, that high-level characters can ignore a lot of low-level challenges. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What if Expertise were a simple +2?
Top