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What if Expertise were a simple +2?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7508696" data-attributes="member: 6775031"><p>If I had to pick one real problem in the 5E skill system, this would be it. For all the noble goals of Bounded Accuracy, and a fighter actually having a chance to succeed on a skill check if they simply had proficiency, they're still so far behind anyone with a high stat that they'll never get to roll. For much of the game, the un-trained wizard has a higher bonus to Investigate than the trained fighter does, so simple proficiency still ends up being meaningless.</p><p>I mean, it's literally not meta-gaming, because skill bonuses and rogue special abilities are all in-character info. The rogue knows for a fact that they can't fail to pick any lock that isn't of cosmic complexity, so it's not meta-gaming for them to tell anyone that, regardless of the words the player uses to convey it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7508696, member: 6775031"] If I had to pick one real problem in the 5E skill system, this would be it. For all the noble goals of Bounded Accuracy, and a fighter actually having a chance to succeed on a skill check if they simply had proficiency, they're still so far behind anyone with a high stat that they'll never get to roll. For much of the game, the un-trained wizard has a higher bonus to Investigate than the trained fighter does, so simple proficiency still ends up being meaningless. I mean, it's literally not meta-gaming, because skill bonuses and rogue special abilities are all in-character info. The rogue knows for a fact that they can't fail to pick any lock that isn't of cosmic complexity, so it's not meta-gaming for them to tell anyone that, regardless of the words the player uses to convey it. [/QUOTE]
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What if Expertise were a simple +2?
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