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What if Expertise were a simple +2?
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<blockquote data-quote="5ekyu" data-source="post: 7510157" data-attributes="member: 6919838"><p>This is where we see the problem of communication being so very clear in theory but not practice.</p><p></p><p>You made in a single post a sarcastic reference to a system that rewarded better communication with the gm *and* a system which removes that need by allowing the player to decide on their own what proficiency - to handle the expressed issue of describing in a way to make it clear enough which proficiency was used.</p><p></p><p>I respond to the former part about communication keyed systems and now you ho back to the non-communication players-choice proficiency system, it seems.</p><p></p><p>All of which to me reinforces my point - if as was noted earlier- the dependence on player skill at communications can have so strong an impact as to keep proficiencies from being used due to the word-fu of the player - that's not a system I find worthwhile.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7510157, member: 6919838"] This is where we see the problem of communication being so very clear in theory but not practice. You made in a single post a sarcastic reference to a system that rewarded better communication with the gm *and* a system which removes that need by allowing the player to decide on their own what proficiency - to handle the expressed issue of describing in a way to make it clear enough which proficiency was used. I respond to the former part about communication keyed systems and now you ho back to the non-communication players-choice proficiency system, it seems. All of which to me reinforces my point - if as was noted earlier- the dependence on player skill at communications can have so strong an impact as to keep proficiencies from being used due to the word-fu of the player - that's not a system I find worthwhile. [/QUOTE]
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What if Expertise were a simple +2?
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