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What if Expertise were a simple +2?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7510982" data-attributes="member: 6775031"><p>Outside of your interpretation of "progress with setback", that very much describes the 5E ruleset. It's <em>all</em> about binary states. There's not even an example, anywhere, of them using anything like what you suggest. It's more like an afterthought, attached to the basic rules, for the purpose of governing unusual situations. There might be a situation, somewhere, where the logical consequence of narrowly failing a check is different than outright failure. If it was actually part of the core foundation of how ability checks were supposed to work, then you'd see almost every example incorporating that option.</p><p></p><p>That's not to say you're doing it wrong, of course; just that it doesn't necessarily follow. There's another way that the game can be played, which is more intuitive based on the wording in the book. The straightforward reading of the rules is that anyone with average Strength can break through DC 20 manacles within 2 minutes, because there's no real consequence for failure. That's not stopping any DM from instituting such a penalty for failure, but any penalty that you apply is going to reflect the nature of the DM rather than the ruleset itself.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7510982, member: 6775031"] Outside of your interpretation of "progress with setback", that very much describes the 5E ruleset. It's [I]all[/I] about binary states. There's not even an example, anywhere, of them using anything like what you suggest. It's more like an afterthought, attached to the basic rules, for the purpose of governing unusual situations. There might be a situation, somewhere, where the logical consequence of narrowly failing a check is different than outright failure. If it was actually part of the core foundation of how ability checks were supposed to work, then you'd see almost every example incorporating that option. That's not to say you're doing it wrong, of course; just that it doesn't necessarily follow. There's another way that the game can be played, which is more intuitive based on the wording in the book. The straightforward reading of the rules is that anyone with average Strength can break through DC 20 manacles within 2 minutes, because there's no real consequence for failure. That's not stopping any DM from instituting such a penalty for failure, but any penalty that you apply is going to reflect the nature of the DM rather than the ruleset itself. [/QUOTE]
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What if Expertise were a simple +2?
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