Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What if Expertise were a simple +2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7511188" data-attributes="member: 6919838"><p>I get that you have a position and a conclusion you would like to support but the facts dont support you.</p><p></p><p>There are THREE fundamental checks in the game- attack rolls, saves and ability checks.</p><p></p><p>Ability checks right there in their PHB direct tule on what the not meeting DC means establishes THREE outcomes... overcome, no progress, some progress and setback.</p><p></p><p>That's one of three establishing not an optional rule for three states but the base rule.</p><p></p><p>Attack rolls also by default have three states - fail (no damage), success (normal damage) and crit (extra damage),</p><p></p><p>So that takes two of the three core check types as baseline a non-binary result.</p><p></p><p>Saving throws are the one where it's more of a solid binary however even there you have a core example where non-binary is used - again core to the PHB - and that's Death Saves where a 1 and 20 produce different results than any other pass/fail save. </p><p></p><p>So, two of the three establish trinary results as the baseline core mechanic flat-out and the other establishes mostly binary but one of the core quite significant sub-sets uses trinary too - for something as vital as death.</p><p></p><p>Again, these are not hinting down some optional buried in the bowels of the DMG nuances or sage advice rulings... these are the base core definitions of how things work in 5e..</p><p></p><p>It may have been true in other editions that ability/skill was defined as binary pas/fail only but not 5e.</p><p></p><p>If a GM **chooses** to run his game as "binary" that choice and its results (including the 2 minute manacles 23 thing) are on them, not the system. The system does not limit that GM to that outcome by its core rule.</p><p></p><p>If you choose not to wear your seatbelts... not to use the alarm timer on your oven... not to lock your door...when bad things happen that those could have prevented is it a flaw of the makers of the car, stove and door?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7511188, member: 6919838"] I get that you have a position and a conclusion you would like to support but the facts dont support you. There are THREE fundamental checks in the game- attack rolls, saves and ability checks. Ability checks right there in their PHB direct tule on what the not meeting DC means establishes THREE outcomes... overcome, no progress, some progress and setback. That's one of three establishing not an optional rule for three states but the base rule. Attack rolls also by default have three states - fail (no damage), success (normal damage) and crit (extra damage), So that takes two of the three core check types as baseline a non-binary result. Saving throws are the one where it's more of a solid binary however even there you have a core example where non-binary is used - again core to the PHB - and that's Death Saves where a 1 and 20 produce different results than any other pass/fail save. So, two of the three establish trinary results as the baseline core mechanic flat-out and the other establishes mostly binary but one of the core quite significant sub-sets uses trinary too - for something as vital as death. Again, these are not hinting down some optional buried in the bowels of the DMG nuances or sage advice rulings... these are the base core definitions of how things work in 5e.. It may have been true in other editions that ability/skill was defined as binary pas/fail only but not 5e. If a GM **chooses** to run his game as "binary" that choice and its results (including the 2 minute manacles 23 thing) are on them, not the system. The system does not limit that GM to that outcome by its core rule. If you choose not to wear your seatbelts... not to use the alarm timer on your oven... not to lock your door...when bad things happen that those could have prevented is it a flaw of the makers of the car, stove and door? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What if Expertise were a simple +2?
Top