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General Tabletop Discussion
*Pathfinder & Starfinder
What if feats had no direction combat application?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5594618" data-attributes="member: 54877"><p>Musing, what would 4E (or 5E) be like, if feats never directly affected combat numbers?</p><p> </p><p>This has come up several times, tangentially, in other conversations, but I'm really starting to consider it strongly as a design "principle" (for lack of a better term).</p><p> </p><p>Leaving aside for a moment the issue of the math. (Assume that it doesn't matter in a given game because the DM will compensate, or that inherent bonuses or other such tweaks will be used to make it a non-issue entirely.)</p><p> </p><p>So clearly, feats are still fun to pick, and broaden the character. But there aren't that many of them that have no direct combat effects. I suppose we can still keep the ones that allow armor and weapon proficiencies, as these aren't that killer in most circumstances. Maybe superior weapons just go away. New implement choices are fine.</p><p> </p><p>Linguist is still there. The skill training, skill focus, and multiclass feats are available. There are niche things like the wizard's expanded spell book option.</p><p> </p><p>What would be necessary, or at least useful, to make this a plausible design?</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5594618, member: 54877"] Musing, what would 4E (or 5E) be like, if feats never directly affected combat numbers? This has come up several times, tangentially, in other conversations, but I'm really starting to consider it strongly as a design "principle" (for lack of a better term). Leaving aside for a moment the issue of the math. (Assume that it doesn't matter in a given game because the DM will compensate, or that inherent bonuses or other such tweaks will be used to make it a non-issue entirely.) So clearly, feats are still fun to pick, and broaden the character. But there aren't that many of them that have no direct combat effects. I suppose we can still keep the ones that allow armor and weapon proficiencies, as these aren't that killer in most circumstances. Maybe superior weapons just go away. New implement choices are fine. Linguist is still there. The skill training, skill focus, and multiclass feats are available. There are niche things like the wizard's expanded spell book option. What would be necessary, or at least useful, to make this a plausible design? [/QUOTE]
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What if feats had no direction combat application?
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