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General Tabletop Discussion
*Pathfinder & Starfinder
What if feats had no direction combat application?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5595041" data-attributes="member: 54877"><p>My gut says that is the opposite of what we want. Or at least, that I want. That effectively does the same thing that d20 + mod versus DC does, collapse the effective options. For skill X, you can get a +2 for this option or a +2 for that option, but in the end, it is just a +2 to the skill that you can use any old way. You can get to jumping through Athletics or you can get to jumping through Acrobatics--but in the end, you just get to jump. If you take a feat to turn your Acrobatics into Athletics, why not just take training in Athletics?</p><p> </p><p>But in the spirit of real brainstorming, you aren't supposed to say what I just said. (I went ahead so that people can understand where I'm coming from.) Let's see if we can turn that idea around. </p><ul> <li data-xf-list-type="ul">What about a feat that lets an appropriate skill take on the trappings of a ritual? Some rituals are pretty limited. Maybe a feat lets you risk a fraction of the components or time, perhaps with a penalty to the skill roll. Or lets you do some of the more modest ones without having them.</li> <li data-xf-list-type="ul">Lets do the same with utility powers that don't have direct combat applications. A feat lets you use it more often or more reliably, or if it is an encounter power, use it 1/day without having it.</li> </ul></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5595041, member: 54877"] My gut says that is the opposite of what we want. Or at least, that I want. That effectively does the same thing that d20 + mod versus DC does, collapse the effective options. For skill X, you can get a +2 for this option or a +2 for that option, but in the end, it is just a +2 to the skill that you can use any old way. You can get to jumping through Athletics or you can get to jumping through Acrobatics--but in the end, you just get to jump. If you take a feat to turn your Acrobatics into Athletics, why not just take training in Athletics? But in the spirit of real brainstorming, you aren't supposed to say what I just said. (I went ahead so that people can understand where I'm coming from.) Let's see if we can turn that idea around. [LIST] [*]What about a feat that lets an appropriate skill take on the trappings of a ritual? Some rituals are pretty limited. Maybe a feat lets you risk a fraction of the components or time, perhaps with a penalty to the skill roll. Or lets you do some of the more modest ones without having them. [*]Lets do the same with utility powers that don't have direct combat applications. A feat lets you use it more often or more reliably, or if it is an encounter power, use it 1/day without having it. [/LIST] [/QUOTE]
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What if feats had no direction combat application?
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