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General Tabletop Discussion
*Pathfinder & Starfinder
What if feats had no direction combat application?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5595082" data-attributes="member: 54877"><p>Bob the Nob, I like those ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>For those who don't like siloing, and every one being reasonably proficient at combat:</p><p> </p><p>You get less powers by default, but are allowed to take more with feats. You get less trained skills by default. You get more feats. For sake of example, say one feat every level.</p><p> </p><p>Hmm, let's go with an average of 4 skills (being nice to the poor fighter and his ilk). Any class that normally starts with more than that gets some freebies up front. Powers are, what 2/4/4/7, but start at 2/1/1. That's 13 more over the course of 30 levels, not counting paragon picks, and so forth. And then 2 more for skills. And just to squash a big chunk of the abuse, easily, let's say that you can't ever have more dailies than encounters. You can have as many at wills and utilities as you care to pick. Of course, you can't pick any power until you have the right level to get it. </p><p> </p><p>And you can still retrain one per level, to swap out lower ones. (There are some interesting ideas why not, but the net effect of getting rid of that rule is encouraging people to overly plan builds, which isn't sympatico with the main idea.)</p><p> </p><p>That means 15 of your 30 picks are to get back to baseline. Pretty close to current. And then you'll need 2 or 3 to benefit from the paragon paths, which makes multiclassing competitive. (Once you take the multiclass skill training combo, from then on, it is just buying feats from a broader list.)</p><p> </p><p>This potentially works because of one big reason: Normally, when you pick from a limited list, each choice is worse than the previous, barring prerequisities, which have their own issues. But here, the already built in level prerequisiites means that you are constantly picking from a different pool. </p><p> </p><p>But there is another intriguing idea here, besides letting a wizard go nuts on spells at the expense of skill, or whatever. Leave the math alone. Sure, your dailies can miss horribly, as you level. But now you have more dailies, if that is important to you. Going this route, perhaps allow more at the start.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5595082, member: 54877"] Bob the Nob, I like those ideas. :) For those who don't like siloing, and every one being reasonably proficient at combat: You get less powers by default, but are allowed to take more with feats. You get less trained skills by default. You get more feats. For sake of example, say one feat every level. Hmm, let's go with an average of 4 skills (being nice to the poor fighter and his ilk). Any class that normally starts with more than that gets some freebies up front. Powers are, what 2/4/4/7, but start at 2/1/1. That's 13 more over the course of 30 levels, not counting paragon picks, and so forth. And then 2 more for skills. And just to squash a big chunk of the abuse, easily, let's say that you can't ever have more dailies than encounters. You can have as many at wills and utilities as you care to pick. Of course, you can't pick any power until you have the right level to get it. And you can still retrain one per level, to swap out lower ones. (There are some interesting ideas why not, but the net effect of getting rid of that rule is encouraging people to overly plan builds, which isn't sympatico with the main idea.) That means 15 of your 30 picks are to get back to baseline. Pretty close to current. And then you'll need 2 or 3 to benefit from the paragon paths, which makes multiclassing competitive. (Once you take the multiclass skill training combo, from then on, it is just buying feats from a broader list.) This potentially works because of one big reason: Normally, when you pick from a limited list, each choice is worse than the previous, barring prerequisities, which have their own issues. But here, the already built in level prerequisiites means that you are constantly picking from a different pool. But there is another intriguing idea here, besides letting a wizard go nuts on spells at the expense of skill, or whatever. Leave the math alone. Sure, your dailies can miss horribly, as you level. But now you have more dailies, if that is important to you. Going this route, perhaps allow more at the start. [/QUOTE]
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What if feats had no direction combat application?
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