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General Tabletop Discussion
*Pathfinder & Starfinder
What if feats had no direction combat application?
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<blockquote data-quote="Ryujin" data-source="post: 5595117" data-attributes="member: 27897"><p>I like the idea, but I think that multi-classing might well then become the new tool for optimization. </p><p></p><p>Someone else had posted an intriguing idea, about splitting the feats into two groups; combat related and non combat related. This might satisfy all sides of the issue or, more likely, dissatisfy everyone a little, which is generally the way to tell that something has been well negotiated. It would require some rekigging of the feats, to create a clear delineation between the two classes of feat, but it could be done.</p><p></p><p>I think that such things should be kept separate from background options though. Perhaps you could discover that you were born to a noble family when you reach 8th level, and express that by spending a feat to acquire 'Noble Birth', but something like that strikes me as just too contrived. 'Characterization' feats should probably be used to unlock background benefits, rather than suddenly popping a complete character changer into the mix. You hit 8th level? Well now you can acquire that lesser family steading that has no tangible benefit, other than to provide a fairly secure haunt for the party, between adventures.</p><p></p><p>For role playing stuff, not mechanical benefit. OK, not mechanical benefit in combat.</p><p></p><p>It's not a bad thing to allow some combat customization but maybe that should be kept to being able to make yourself better with heavy blades (+1 attack), at the expense of not being as good with other weapons (-1)?</p></blockquote><p></p>
[QUOTE="Ryujin, post: 5595117, member: 27897"] I like the idea, but I think that multi-classing might well then become the new tool for optimization. Someone else had posted an intriguing idea, about splitting the feats into two groups; combat related and non combat related. This might satisfy all sides of the issue or, more likely, dissatisfy everyone a little, which is generally the way to tell that something has been well negotiated. It would require some rekigging of the feats, to create a clear delineation between the two classes of feat, but it could be done. I think that such things should be kept separate from background options though. Perhaps you could discover that you were born to a noble family when you reach 8th level, and express that by spending a feat to acquire 'Noble Birth', but something like that strikes me as just too contrived. 'Characterization' feats should probably be used to unlock background benefits, rather than suddenly popping a complete character changer into the mix. You hit 8th level? Well now you can acquire that lesser family steading that has no tangible benefit, other than to provide a fairly secure haunt for the party, between adventures. For role playing stuff, not mechanical benefit. OK, not mechanical benefit in combat. It's not a bad thing to allow some combat customization but maybe that should be kept to being able to make yourself better with heavy blades (+1 attack), at the expense of not being as good with other weapons (-1)? [/QUOTE]
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*Pathfinder & Starfinder
What if feats had no direction combat application?
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