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General Tabletop Discussion
*Pathfinder & Starfinder
What if feats had no direction combat application?
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<blockquote data-quote="Mengu" data-source="post: 5595257" data-attributes="member: 65726"><p>Put feats into 3 categories. </p><p></p><p>1. Numeric Combat feats - Any bonus to attack, damage (or damage dice), hit points, defenses, saves, surges, initiative, etc. This is your Expertise, Focus, Superior weapon/implement, Toughness, Armor Proficiency, Unarmored Agility, Resilient Focus, Superior Will, Called Shot, Backstabber, Dwarf Stoneblood, Half-orc Resilience, Eladrin Soldier, etc.</p><p></p><p>2. Non-numeric combat feats - Anything that doesn't add a number to attack, damage, hit points, defenses, saves, etc. Numeric effects like increasing push/slide distance, or increasing the range of a thrown weapon can be included in this category. The meat of this category will be things like Distant Advantage, Deadly Draw, War Wizard's Staff, Tail Slide, Agile Opportunist, Risky Shift, Polearm Momentum, etc. Multiclass feats should probably be in this category, despite typically including a skill training.</p><p></p><p>3. Non-combat and skill feats - anything that boosts a skill, possibly including some combat benefits that relate to skills. This category has feats like Skill Training, Skill Focus, Alertness, Wood Elf Agility, Agile Athlete, Sure Climber, Holy Speech, Strong-arm Tactics, etc. as well as Skill Power.</p><p></p><p>Feat Acquisition Rule: The difference between the number of feats you have in each category can never be more than 1.</p><p></p><p>At level 1, you start with 3 feats. (Humans get 2 bonus feats instead of 1.) Then you gain 1 feat per level.</p><p></p><p>It would be a pretty massive task to categorize each feat, and some feats would require discussion as they can be in multiple categories. But I think a system like this would put PC's on more even footing, where you don't have the character who trounces over combat encounters with the best combat feats, or the one that crushes every skill challenge with every single skill boost imaginable. We might get better adventurers in the end, rather than combat mongers and skill monkeys.</p><p></p><p>I have half the mind to split the numeric combat feat category into 2 as well, for offense/defense. But that might be pushing it. While I may not be fond of all defense all the time defenders, and all attack all the time strikers, I suppose these extremes need to be part of the game.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5595257, member: 65726"] Put feats into 3 categories. 1. Numeric Combat feats - Any bonus to attack, damage (or damage dice), hit points, defenses, saves, surges, initiative, etc. This is your Expertise, Focus, Superior weapon/implement, Toughness, Armor Proficiency, Unarmored Agility, Resilient Focus, Superior Will, Called Shot, Backstabber, Dwarf Stoneblood, Half-orc Resilience, Eladrin Soldier, etc. 2. Non-numeric combat feats - Anything that doesn't add a number to attack, damage, hit points, defenses, saves, etc. Numeric effects like increasing push/slide distance, or increasing the range of a thrown weapon can be included in this category. The meat of this category will be things like Distant Advantage, Deadly Draw, War Wizard's Staff, Tail Slide, Agile Opportunist, Risky Shift, Polearm Momentum, etc. Multiclass feats should probably be in this category, despite typically including a skill training. 3. Non-combat and skill feats - anything that boosts a skill, possibly including some combat benefits that relate to skills. This category has feats like Skill Training, Skill Focus, Alertness, Wood Elf Agility, Agile Athlete, Sure Climber, Holy Speech, Strong-arm Tactics, etc. as well as Skill Power. Feat Acquisition Rule: The difference between the number of feats you have in each category can never be more than 1. At level 1, you start with 3 feats. (Humans get 2 bonus feats instead of 1.) Then you gain 1 feat per level. It would be a pretty massive task to categorize each feat, and some feats would require discussion as they can be in multiple categories. But I think a system like this would put PC's on more even footing, where you don't have the character who trounces over combat encounters with the best combat feats, or the one that crushes every skill challenge with every single skill boost imaginable. We might get better adventurers in the end, rather than combat mongers and skill monkeys. I have half the mind to split the numeric combat feat category into 2 as well, for offense/defense. But that might be pushing it. While I may not be fond of all defense all the time defenders, and all attack all the time strikers, I suppose these extremes need to be part of the game. [/QUOTE]
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What if feats had no direction combat application?
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