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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if feats had no direction combat application?
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<blockquote data-quote="Destil" data-source="post: 5595305" data-attributes="member: 1980"><p>Well, it would put some sort of constraint on feat design, which is a start. Possibly not one I'd want to see, though.</p><p></p><p>My ideal feat replacement system:</p><p></p><p>You have Talents and Feats. You gain 3-5 talents per tier and 2 feats per tier.</p><p></p><p>Talents are always, as a rule, simple mechanically and should never come up in play. Once you have them on your character sheet you can forget about them. Things like weapon and armor prof, unarmored defense, skill training and focus, improved defenses et cehera. Bonuses from talents are VERY strictly typed to prevent stacking, no unnamed bonuses.</p><p></p><p>Feats are big things. You get two per tier, they're usually untyped bonuses though really general could be a feat bonus. They actually add complexity to play.</p><p></p><p>Level 1: 1 Heroic Tier Feat, 1 Talent, 1 Racial Talent, 2 At Wills, 1 encounter, 1 Daily</p><p>Level 2: Utility Power</p><p>Level 3: Encounter Power</p><p>Level 4: Talent, +1 to two ability scores</p><p>Level 5: Daily Power</p><p>Level 6: Utility Power, Heroic Tier Feat</p><p>Level 7: Encounter Power</p><p>Level 8: Talent, +1 to two ability scores</p><p>Level 9: Daily Power</p><p>Level 10: Utility Power</p><p>Level 11: Paragon Path Encounter Power Paragon Tier Feat, +1 to all ability scores</p><p></p><p>I'd even suggest possibly replacing feats instead of gaining them after 4 or so.</p></blockquote><p></p>
[QUOTE="Destil, post: 5595305, member: 1980"] Well, it would put some sort of constraint on feat design, which is a start. Possibly not one I'd want to see, though. My ideal feat replacement system: You have Talents and Feats. You gain 3-5 talents per tier and 2 feats per tier. Talents are always, as a rule, simple mechanically and should never come up in play. Once you have them on your character sheet you can forget about them. Things like weapon and armor prof, unarmored defense, skill training and focus, improved defenses et cehera. Bonuses from talents are VERY strictly typed to prevent stacking, no unnamed bonuses. Feats are big things. You get two per tier, they're usually untyped bonuses though really general could be a feat bonus. They actually add complexity to play. Level 1: 1 Heroic Tier Feat, 1 Talent, 1 Racial Talent, 2 At Wills, 1 encounter, 1 Daily Level 2: Utility Power Level 3: Encounter Power Level 4: Talent, +1 to two ability scores Level 5: Daily Power Level 6: Utility Power, Heroic Tier Feat Level 7: Encounter Power Level 8: Talent, +1 to two ability scores Level 9: Daily Power Level 10: Utility Power Level 11: Paragon Path Encounter Power Paragon Tier Feat, +1 to all ability scores I'd even suggest possibly replacing feats instead of gaining them after 4 or so. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if feats had no direction combat application?
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