Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if feats had no direction combat application?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragon Sin-Camealot" data-source="post: 5598855" data-attributes="member: 99749"><p>I'm pretty sure someone might have stated this here, but there's plenty of ways to make a game fun with open-ended aspects like this.</p><p></p><p>It's all in the numbers really. You could give up a feat for 6 HP, but in the end Toughness is what you'd use.</p><p></p><p>To balance out the game it's about exchanging one plan for another. One aspect for another. Some will take weapon prof. others coordinated explosion.</p><p></p><p>You roll-play to make the non-combat situations exciting. It takes experience, judgment, intelligence, ect.,. to know what works and doesn't.</p><p></p><p>In Chess it's about being precise.</p><p>In Magic it's about being lucky and using the most unfair card.</p><p>DnD is more group/fun geared. Not something to sweat over too much imo.</p><p></p><p>If I had to draw conclusions about games it would sound like that. I don't know if it'll change.</p></blockquote><p></p>
[QUOTE="Dragon Sin-Camealot, post: 5598855, member: 99749"] I'm pretty sure someone might have stated this here, but there's plenty of ways to make a game fun with open-ended aspects like this. It's all in the numbers really. You could give up a feat for 6 HP, but in the end Toughness is what you'd use. To balance out the game it's about exchanging one plan for another. One aspect for another. Some will take weapon prof. others coordinated explosion. You roll-play to make the non-combat situations exciting. It takes experience, judgment, intelligence, ect.,. to know what works and doesn't. In Chess it's about being precise. In Magic it's about being lucky and using the most unfair card. DnD is more group/fun geared. Not something to sweat over too much imo. If I had to draw conclusions about games it would sound like that. I don't know if it'll change. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if feats had no direction combat application?
Top