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Community
General Tabletop Discussion
*Dungeons & Dragons
What if Focuses like Wands, Staves, Holy Symbols, etc were statted like weapons?
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<blockquote data-quote="NaturalZero" data-source="post: 7562281" data-attributes="member: 55705"><p>One of the great parts of 4e that got tossed was the implement system. The idea that staves, wands, orbs, tomes, rods, foci, et all, could have properties in their own right and add properties to spells cast has sooooo much untapped design potential. </p><p></p><p>For me, I like magic items that do special things without messing with the core math. If I were to design DnD from the ground up, I'd toss most of the "+1" type items and focus on qualitative, not quantitative, items, so we'd end up with implements that:</p><p></p><p>- teleport the caster when you use a spell slot</p><p>- create a damaging AOE focused on the caster when you deal elemental damage.</p><p>- make the user immune to environmental damage like heat or cold while they hold it.</p><p>- heal allies when you expend a spell slot to cast</p><p>- deal ongoing damage when you roll damage while casting through the implement</p><p>- radiate blinding light when you cast</p><p>- create a horrible stench that poisons enemies when you cast</p><p>- create an area of stealth-killing magical fairy light when you cast</p><p>- create dim light in a radius when you cast</p><p>- absorbs incoming elemental attacks and allow you to add some of that damage to outgoing attacks</p><p>- pushes targets when you hit with a spell</p><p>- pulls target when you hit with a spell</p><p>- cause targets to explode when killed with a spell</p><p>- doles out temp hp when you expend a slot</p><p>- causes targets to begin petrifying when they're hit</p><p></p><p>... and so on. It would be cool if this types of design was more at the forefront of 5e magic use.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 7562281, member: 55705"] One of the great parts of 4e that got tossed was the implement system. The idea that staves, wands, orbs, tomes, rods, foci, et all, could have properties in their own right and add properties to spells cast has sooooo much untapped design potential. For me, I like magic items that do special things without messing with the core math. If I were to design DnD from the ground up, I'd toss most of the "+1" type items and focus on qualitative, not quantitative, items, so we'd end up with implements that: - teleport the caster when you use a spell slot - create a damaging AOE focused on the caster when you deal elemental damage. - make the user immune to environmental damage like heat or cold while they hold it. - heal allies when you expend a spell slot to cast - deal ongoing damage when you roll damage while casting through the implement - radiate blinding light when you cast - create a horrible stench that poisons enemies when you cast - create an area of stealth-killing magical fairy light when you cast - create dim light in a radius when you cast - absorbs incoming elemental attacks and allow you to add some of that damage to outgoing attacks - pushes targets when you hit with a spell - pulls target when you hit with a spell - cause targets to explode when killed with a spell - doles out temp hp when you expend a slot - causes targets to begin petrifying when they're hit ... and so on. It would be cool if this types of design was more at the forefront of 5e magic use. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What if Focuses like Wands, Staves, Holy Symbols, etc were statted like weapons?
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