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What If?: Greyhawk 4e in 2012
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<blockquote data-quote="Dragonhelm" data-source="post: 5458499" data-attributes="member: 3867"><p>I would want a Greyhawk that was a re-imagining, keeping the feel of the Gygax era at its heart, while also allowing for some of the innovations that came since. Iron out the kinks of continuity. I guess more of a Dark Sun take on things.</p><p></p><p></p><p></p><p>1. Campaign Guide - Players guide, plus an intro to the setting.</p><p>2. Greyhawk Gazetteer - The world of GH described, with a huge section on the City of Greyhawk, its NPCs, and the surrounding environs.</p><p>3. Castle Greyhawk - adventure</p><p></p><p></p><p>Thing is, GH needs something to set itself apart. I'm not certain that sword & sorcery is enough. Maybe the re-imagining needs to make GH into the D&D equivalent of Golarion (funny, since Golarion was inspired by GH). </p><p></p><p>It definitely needs to have the epic old-school dungeons to it. I also think it shouldn't take itself too seriously.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 5458499, member: 3867"] I would want a Greyhawk that was a re-imagining, keeping the feel of the Gygax era at its heart, while also allowing for some of the innovations that came since. Iron out the kinks of continuity. I guess more of a Dark Sun take on things. 1. Campaign Guide - Players guide, plus an intro to the setting. 2. Greyhawk Gazetteer - The world of GH described, with a huge section on the City of Greyhawk, its NPCs, and the surrounding environs. 3. Castle Greyhawk - adventure Thing is, GH needs something to set itself apart. I'm not certain that sword & sorcery is enough. Maybe the re-imagining needs to make GH into the D&D equivalent of Golarion (funny, since Golarion was inspired by GH). It definitely needs to have the epic old-school dungeons to it. I also think it shouldn't take itself too seriously. [/QUOTE]
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What If?: Greyhawk 4e in 2012
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