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Community
General Tabletop Discussion
*Dungeons & Dragons
What if healing spells only created Temp HP?
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<blockquote data-quote="DND_Reborn" data-source="post: 8203616" data-attributes="member: 6987520"><p>This is pretty close to Wounds and the Fatigued condition in SW d20 and other similar systems.</p><p></p><p>In 5E, a commoner (4 hp), by RAW would be down and dying from many d8 damage weapons, especially if any decent STR modifier is added. Personally, my goal would be a system were a commoner could die from a critical longsword (d8-type weapon) if good damage was rolled.</p><p></p><p>So, with no modifiers for STR, etc. a critical d8 weapon would be 2d8. Since a commoner has CON 10 and 4 HP, 14 damage would kill them instantly about 10% of the time. Critical hit--drop dead. 95% of the time it would deal at least 4 damage, making them possibly drop unconscious and bleed to death anyway.</p><p></p><p>What more, having additional damage <em>actually</em> reduce the CON score means max HP drop as well.</p><p></p><p>I have to think about this more, but these are all good things IMO. Spells and magic could restore HP, but not replenish CON--only rest and such could do that.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8203616, member: 6987520"] This is pretty close to Wounds and the Fatigued condition in SW d20 and other similar systems. In 5E, a commoner (4 hp), by RAW would be down and dying from many d8 damage weapons, especially if any decent STR modifier is added. Personally, my goal would be a system were a commoner could die from a critical longsword (d8-type weapon) if good damage was rolled. So, with no modifiers for STR, etc. a critical d8 weapon would be 2d8. Since a commoner has CON 10 and 4 HP, 14 damage would kill them instantly about 10% of the time. Critical hit--drop dead. 95% of the time it would deal at least 4 damage, making them possibly drop unconscious and bleed to death anyway. What more, having additional damage [I]actually[/I] reduce the CON score means max HP drop as well. I have to think about this more, but these are all good things IMO. Spells and magic could restore HP, but not replenish CON--only rest and such could do that. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What if healing spells only created Temp HP?
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