Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What if High Level Was Only in a Supplement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9185557" data-attributes="member: 907"><p>I could, in theory, see it if it was used to actually provide more depth to tiers of play. You could have a core game up to level 10 focusing on traditional adventuring, switching over to paragon play at level 11+ where you get more involved as a mover and shaker in the world, and then actual epic play at level 16+. The 5.0 rules pay some lip service to the concept but there's really no big difference between adventuring at level 9 and level 12. But the problems I see are threefold:</p><ol> <li data-xf-list-type="ol">You hide some of the potential progression at the start. Most people like knowing where a road is heading before setting foot on it.</li> <li data-xf-list-type="ol">A lot of people <strong>like</strong> sticking with traditional adventuring and don't want to be Important People. They're perfectly fine being a 16th level murderhobo, only now they're mugging ancient dragons for their hoards rather than goblins for pocket cash.</li> <li data-xf-list-type="ol">If you have committed to a vertical expansion strategy, it's hard to also expand the game horizontally. In other words, if the PHB + DMG covers level 1-10 for barbarians, fighters, wizards, etc., and then you add the Paragon's Guide for 11 to 15 and the Epic Campaign Guide for 16 to 20... what do you do with the Eberron book and its Artificer class, or the potential psion class if they ever get around to it, or some other class they want to add? Or heck, even subclasses for existing classes.</li> </ol></blockquote><p></p>
[QUOTE="Staffan, post: 9185557, member: 907"] I could, in theory, see it if it was used to actually provide more depth to tiers of play. You could have a core game up to level 10 focusing on traditional adventuring, switching over to paragon play at level 11+ where you get more involved as a mover and shaker in the world, and then actual epic play at level 16+. The 5.0 rules pay some lip service to the concept but there's really no big difference between adventuring at level 9 and level 12. But the problems I see are threefold: [LIST=1] [*]You hide some of the potential progression at the start. Most people like knowing where a road is heading before setting foot on it. [*]A lot of people [B]like[/B] sticking with traditional adventuring and don't want to be Important People. They're perfectly fine being a 16th level murderhobo, only now they're mugging ancient dragons for their hoards rather than goblins for pocket cash. [*]If you have committed to a vertical expansion strategy, it's hard to also expand the game horizontally. In other words, if the PHB + DMG covers level 1-10 for barbarians, fighters, wizards, etc., and then you add the Paragon's Guide for 11 to 15 and the Epic Campaign Guide for 16 to 20... what do you do with the Eberron book and its Artificer class, or the potential psion class if they ever get around to it, or some other class they want to add? Or heck, even subclasses for existing classes. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What if High Level Was Only in a Supplement
Top