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General Tabletop Discussion
*Dungeons & Dragons
What if Hit Points were the currency of the game rules?
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<blockquote data-quote="Big J Money" data-source="post: 7883239" data-attributes="member: 70533"><p>Heck, I'll also add my 2 cents.</p><p></p><p>I'm intrigued by such a system, however for deungeoncrawl games, I want to point out that something is lost if you equalize currency between the classes.</p><p></p><p>One thing that has been a part of D&D from the begining is that Fighters don't worry about currency as much as Mages. Actually, it's a spectrum:</p><p></p><p><- Fighter / Thief ----- Cleric ----- Mage -></p><p></p><p>Playing mage means three things: 1) you will one day be more powerful than anyone else in the party, 2) but you are squishy and need defending, and 3) you also will have to manage your spell resources, which are the source of your power.</p><p></p><p>So the fighter is at the end of the spectrum where resources are the least concern. His superior melee weapons and armor don't need resources, and he has the most HP of any class.</p><p></p><p>The mage is at the other end of the spectrum where resources are the most concern. Her primary weapon is her magic, which costs resources, and she has the fewest HP of any class.</p><p></p><p>If you equalize these resources you lose this feature of D&D, but I'm sure a lot of people would not care. Personally this is pretty foundational to how I view the classes, but I'd still be willing to try something different.</p><p></p><p>Edit: The above almost doesn't apply to 4th edition, but I'm never referring to 4E when I'm talking about D&D.</p></blockquote><p></p>
[QUOTE="Big J Money, post: 7883239, member: 70533"] Heck, I'll also add my 2 cents. I'm intrigued by such a system, however for deungeoncrawl games, I want to point out that something is lost if you equalize currency between the classes. One thing that has been a part of D&D from the begining is that Fighters don't worry about currency as much as Mages. Actually, it's a spectrum: <- Fighter / Thief ----- Cleric ----- Mage -> Playing mage means three things: 1) you will one day be more powerful than anyone else in the party, 2) but you are squishy and need defending, and 3) you also will have to manage your spell resources, which are the source of your power. So the fighter is at the end of the spectrum where resources are the least concern. His superior melee weapons and armor don't need resources, and he has the most HP of any class. The mage is at the other end of the spectrum where resources are the most concern. Her primary weapon is her magic, which costs resources, and she has the fewest HP of any class. If you equalize these resources you lose this feature of D&D, but I'm sure a lot of people would not care. Personally this is pretty foundational to how I view the classes, but I'd still be willing to try something different. Edit: The above almost doesn't apply to 4th edition, but I'm never referring to 4E when I'm talking about D&D. [/QUOTE]
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What if Hit Points were the currency of the game rules?
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