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General Tabletop Discussion
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What if Hit Points were the currency of the game rules?
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<blockquote data-quote="JeffB" data-source="post: 7883275" data-attributes="member: 518"><p>It is not meant as actual currency- I should have used quotes around the word. Since HP represent grit, luck, endurance- they would fuel your class abilities- not used for purchasing equipment (see The Black Hack RPG for some other cool ways of tracking/using Inventory i.e. the usage die)</p><p></p><p></p><p>Not exchanged, however one could certainly burn their own HP as an "aid another" action if it were relevant to the task at hand</p><p></p><p>e.g.</p><p>Helping the fighter lift the portcullis</p><p>Causing a distraction for the thief so they can lift the key ring from Hobgoblin Guard</p><p>Sacrificing some of your own personal power to help the Wizard fuel the ritual he is too injured to complete himself.</p><p></p><p>etc.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7883275, member: 518"] It is not meant as actual currency- I should have used quotes around the word. Since HP represent grit, luck, endurance- they would fuel your class abilities- not used for purchasing equipment (see The Black Hack RPG for some other cool ways of tracking/using Inventory i.e. the usage die) Not exchanged, however one could certainly burn their own HP as an "aid another" action if it were relevant to the task at hand e.g. Helping the fighter lift the portcullis Causing a distraction for the thief so they can lift the key ring from Hobgoblin Guard Sacrificing some of your own personal power to help the Wizard fuel the ritual he is too injured to complete himself. etc. [/QUOTE]
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What if Hit Points were the currency of the game rules?
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