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General Tabletop Discussion
*Dungeons & Dragons
What if Hit Points were the currency of the game rules?
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<blockquote data-quote="JeffB" data-source="post: 7919402" data-attributes="member: 518"><p>I've been enjoying the discussion. Certainly this system would require some things balanced. But assuming the vast amount of Hit Points and commonality of Surges/Rests and HD/HP recovery in 4/5E, I don't see it being that big of a deal- It would certainly make for a more gritty game- but people have been complaining on these boards for years that 4E and 5E were not deadly enough and at a certain point, character death becomes a rarity unless you throw the books out the window and Go Evil DM(c) on the PCs.</p><p></p><p>Though not a fan of Monte's design work generally I might have to check out Cypher system for kicks.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7919402, member: 518"] I've been enjoying the discussion. Certainly this system would require some things balanced. But assuming the vast amount of Hit Points and commonality of Surges/Rests and HD/HP recovery in 4/5E, I don't see it being that big of a deal- It would certainly make for a more gritty game- but people have been complaining on these boards for years that 4E and 5E were not deadly enough and at a certain point, character death becomes a rarity unless you throw the books out the window and Go Evil DM(c) on the PCs. Though not a fan of Monte's design work generally I might have to check out Cypher system for kicks. [/QUOTE]
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What if Hit Points were the currency of the game rules?
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