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General Tabletop Discussion
*Dungeons & Dragons
What if Hit Points were the currency of the game rules?
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<blockquote data-quote="DND_Reborn" data-source="post: 7919498" data-attributes="member: 6987520"><p>New to the conversation, so forgive me if I am covering old material. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This sounds a lot to me similar to the SWSE Vitality/Wounds system. IMO, the best ever.</p><p></p><p>We adopted it to D&D for a while and I loved it, the <em>only</em> problem was the constant booking for the homebrew we used. I <em>made</em> a lot of sense, but ultimately dropped it in favor of simplicity.</p><p></p><p>That is my only argument when looking at a new system: does any added complexity make worth the effort for the fun gained?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7919498, member: 6987520"] New to the conversation, so forgive me if I am covering old material. :) This sounds a lot to me similar to the SWSE Vitality/Wounds system. IMO, the best ever. We adopted it to D&D for a while and I loved it, the [I]only[/I] problem was the constant booking for the homebrew we used. I [I]made[/I] a lot of sense, but ultimately dropped it in favor of simplicity. That is my only argument when looking at a new system: does any added complexity make worth the effort for the fun gained? [/QUOTE]
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What if Hit Points were the currency of the game rules?
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