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What if? (HP thread)
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<blockquote data-quote="Tovec" data-source="post: 5881743" data-attributes="member: 95493"><p>I've never liked the called shot issue raised by attacking a leg or striking the head. Especially when it is done after you hit, doubly so when it is imposing a negative on the body part struck.</p><p></p><p>I am all for making people easier to kill however, but I am against impairments. If you simply reduce HP and make a hit (or perhaps critical hit) have a greater chance of killing the character then you are already halfway home.</p><p></p><p>The problem is with HP itself. Too many and you are a tank, capable of jumping off cliffs and walking away more or less unharmed. Too few and anything can take you down. This is amplified at lower levels when very few HP can lead to a single, lucky strike killing you outright (or at least into negatives).</p><p></p><p>That being said, I would rather have lower HP than higher ones. Just make sure the HP aren't TOO low.</p><p></p><p>Now, back to your idea. I think what your doing is kind of the opposite of what I would like to see happen. Think of it this way. If I attacked you with a sword and happen to hit you in the head with the pommel of my sword, that <strong>isn't</strong> going to do the regular damage minus a small penalty. It WILL do a certain effect plus minor damage. Basically I feel the opposite because striking at these weaker or vital areas should be the intention not a byproduct. If you build from the idea of aiming for a certain spot then you will have a greater idea of me signing on, but if you go from the idea of having a regular strike happen to strike at a leg or head then you are backwards in my opinion.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5881743, member: 95493"] I've never liked the called shot issue raised by attacking a leg or striking the head. Especially when it is done after you hit, doubly so when it is imposing a negative on the body part struck. I am all for making people easier to kill however, but I am against impairments. If you simply reduce HP and make a hit (or perhaps critical hit) have a greater chance of killing the character then you are already halfway home. The problem is with HP itself. Too many and you are a tank, capable of jumping off cliffs and walking away more or less unharmed. Too few and anything can take you down. This is amplified at lower levels when very few HP can lead to a single, lucky strike killing you outright (or at least into negatives). That being said, I would rather have lower HP than higher ones. Just make sure the HP aren't TOO low. Now, back to your idea. I think what your doing is kind of the opposite of what I would like to see happen. Think of it this way. If I attacked you with a sword and happen to hit you in the head with the pommel of my sword, that [B]isn't[/B] going to do the regular damage minus a small penalty. It WILL do a certain effect plus minor damage. Basically I feel the opposite because striking at these weaker or vital areas should be the intention not a byproduct. If you build from the idea of aiming for a certain spot then you will have a greater idea of me signing on, but if you go from the idea of having a regular strike happen to strike at a leg or head then you are backwards in my opinion. [/QUOTE]
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