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*Pathfinder & Starfinder
What if? (HP thread)
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<blockquote data-quote="TimA" data-source="post: 5882091" data-attributes="member: 6690878"><p>Personally i would solve the HP "bug" but giving away many fewer HP as players leveled up. Start out with Con=HP add a static 1-4 HP per level and your done with those numbers. </p><p></p><p>If you want you can have 0 HP mean your out of stamina, luck, whatever by having a small critical hit chart that only comes into play once a character is at 0 HP. Because thats when you start really getting tagged. </p><p></p><p>You could have every hit after that inflict a more serious category of wound until death is reached. You could for instance have 4 levels of wounds. 1st level leg hit -5ft speed -2 init,</p><p> 1st level arm hit -2 to STR for attacks. </p><p>1st level head hit -2 AC, -2 Init, (your dazed and easier to hit) </p><p></p><p> Increase it every level until you die at your 4th hit, or 5th hit or whatever level you think is appropriate for something like a beheading, stab through the heart or limb chopping off-ness (couldnt think of the word) </p><p></p><p> Its easy enough, gives you the death spiral effect people want from real wounds but it doesnt take effect until you would normally be out cold and totally helpless anyway. So if anyone whines about it just tell them </p><p> </p><p> "okay your right, the death spiral sucks. We'll take that rule out for you. Since your at 0HP you fall down and begin bleeding to death, happy? Next players turn"</p><p></p><p> And the problem is solved for everyone. We get a gritty game with specific semi-realistic wounding and players who want HP to be heroic plot armor can fall down and die at 0HP like they want to. Everyones happy and the game works for everyone at the same table.</p></blockquote><p></p>
[QUOTE="TimA, post: 5882091, member: 6690878"] Personally i would solve the HP "bug" but giving away many fewer HP as players leveled up. Start out with Con=HP add a static 1-4 HP per level and your done with those numbers. If you want you can have 0 HP mean your out of stamina, luck, whatever by having a small critical hit chart that only comes into play once a character is at 0 HP. Because thats when you start really getting tagged. You could have every hit after that inflict a more serious category of wound until death is reached. You could for instance have 4 levels of wounds. 1st level leg hit -5ft speed -2 init, 1st level arm hit -2 to STR for attacks. 1st level head hit -2 AC, -2 Init, (your dazed and easier to hit) Increase it every level until you die at your 4th hit, or 5th hit or whatever level you think is appropriate for something like a beheading, stab through the heart or limb chopping off-ness (couldnt think of the word) Its easy enough, gives you the death spiral effect people want from real wounds but it doesnt take effect until you would normally be out cold and totally helpless anyway. So if anyone whines about it just tell them "okay your right, the death spiral sucks. We'll take that rule out for you. Since your at 0HP you fall down and begin bleeding to death, happy? Next players turn" And the problem is solved for everyone. We get a gritty game with specific semi-realistic wounding and players who want HP to be heroic plot armor can fall down and die at 0HP like they want to. Everyones happy and the game works for everyone at the same table. [/QUOTE]
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