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What if, instead of 5e (or in addition)...
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<blockquote data-quote="Aberzanzorax" data-source="post: 5603402" data-attributes="member: 64209"><p>Agreed overall.</p><p> </p><p>I don't think it'd be perfect, and it'd be a lot of work...</p><p> </p><p> </p><p>I do realize to work seamlessly, it'd require a personal touch, particularly to smooth over story elements.</p><p> </p><p> </p><p>However, i'm thinking that a fair amount of the math could be standardized across editions to provide gross approximations for "insta-conversions".</p><p> </p><p>There would also need to be keywords and such either searched for or added to various editions to apply things that didn't fit (e.g. what feats do you add to an AD&D adventure to convert it to 3e?).</p><p> </p><p> </p><p> </p><p>Yes, a beautiful and exceptional conversion would definitely require a human touch. A "quick and dirty" conversion could be done by a computer which read keywords, applied heuristics, and if done really well, would provide options for human conversion (e.g. here are 7 feats, choose 4 that meet your needs).</p><p> </p><p> </p><p>My overall point isn't that a computer can take the place of a human...but that a computer could aid the work of a human, perhaps to the point where there'd be much less work for a person, and 80-90% or more would be complete (and perhaps the rest could be accomplished on the fly, during play).</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5603402, member: 64209"] Agreed overall. I don't think it'd be perfect, and it'd be a lot of work... I do realize to work seamlessly, it'd require a personal touch, particularly to smooth over story elements. However, i'm thinking that a fair amount of the math could be standardized across editions to provide gross approximations for "insta-conversions". There would also need to be keywords and such either searched for or added to various editions to apply things that didn't fit (e.g. what feats do you add to an AD&D adventure to convert it to 3e?). Yes, a beautiful and exceptional conversion would definitely require a human touch. A "quick and dirty" conversion could be done by a computer which read keywords, applied heuristics, and if done really well, would provide options for human conversion (e.g. here are 7 feats, choose 4 that meet your needs). My overall point isn't that a computer can take the place of a human...but that a computer could aid the work of a human, perhaps to the point where there'd be much less work for a person, and 80-90% or more would be complete (and perhaps the rest could be accomplished on the fly, during play). [/QUOTE]
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