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What if: Modern Dungeons?
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<blockquote data-quote="WizarDru" data-source="post: 5521181" data-attributes="member: 151"><p>For a modern dungeon crawl example, see many James Bond movies, where Bond infiltrates a SMERSH base, for example. But that's not really a D&D dungeon in the classical mold, obviously. It sounds like what you're describing is more of a Lara Croft/Nathan Drake kind of affair. Which will work, but the rules are very, very different than classic D&D tropes.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Indy worked in the 1930s</strong> - I point this out because, quite frankly, things WERE different then. Imperialism was still the order of the day. The Kingdom of Egypt was effectively a British puppet state, for example. Indy could get stuff out of Egypt or any of a host of other nations because there was little that could be done to stop him, if he had the money, contacts and wherewithall. Just ask the British Museum. The same applies for the other venues he visits in the movies...countries that are, by and large, subject to rule by the British Empire or are so loosely governed and often corrrupt in remote regions (Peru) as to be easily thwarted (just ask the American robber barons of the age). Modern treasure seekers will find it much, much harder to avoid such scrutiny or simply evade authority when leaving a foreign country.<br /> </li> <li data-xf-list-type="ul"><strong>"Bear Attack"</strong> - One time we played a Call of Chthulu game and a player was mauled by a Migo, but lived to tell the tale. At the hospital, we needed <em>some</em> excuse. We told them it was a bear attack. Modern medicine would make such things increasingly difficult, especially as some injuries would get the police involved almost automatically.<br /> </li> <li data-xf-list-type="ul"><strong> - Not really a law, so much as a set of loose guidelines</strong> - Indy, Nathan Drake and Lara Croft all share some things in common: they have personal honor but they are TOTALLY COOL WITH BREAKING THE LAW. Indy, of course, is saving such artifacts from treasure hunters, while the other two are equally interested in the commercial aspects (and Nathan is willing to blatantly break the laws to do it). Modern adventurers who expected to rob some place like a cache of Roman Gold on Italian soil had better be prepared to sneak it out of the country and be aware they are stealing national treasures. In international waters, it's fair game...but on native soil, they take it VERY personally.<br /> </li> <li data-xf-list-type="ul"><strong>A profession?</strong> - Insurance coverage and taxes are dependent on finding a professional title and insurance package. Anyone can be insured for anything...but it costs MONEY. Wanna skydive or spelunk? Expect your premiums to increase, just like it does for smokers or young drivers. Dangerous behavior is expensive. Taxes are dependent on property rights. If you seize long lost treasure, you'll likely be able to claim a set percentage from the nation who it originally belonged to, but they will likely demand it back (especially if that nation and your nation share treaties for this, such as the US and Spain). Even if you do all this under the table, museums have to keep records of acquisitions; only super-rich private investors can afford to acquire such items and cover the money trail. That complication means they pay less, generally.<br /> </li> <li data-xf-list-type="ul"><strong>Self-defense</strong> - If you run into a lion on a nature preserve and kill it, you're gonna be in trouble. Kill some wolves on the taiga, maybe not. But most countries have very specific rules about killing people or animals; at best you'd be a poacher. Killing in self-defense is a trick you can't pull off that often. And you might still get fined, even if it's a legitimate cause. If you trespass in some historic cave in a UNESCO preservation site and then kill a protected species of animal while doing so, you may be off the hook for killing the wolf, but guilty of trespass and fined for hunting without a license.</li> </ul><p></p><p>In short, you're kind of in a different genre in the modern age. Unless you've got a setting that changes a lot of things, which you could have. And it'd be pretty interesting.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5521181, member: 151"] For a modern dungeon crawl example, see many James Bond movies, where Bond infiltrates a SMERSH base, for example. But that's not really a D&D dungeon in the classical mold, obviously. It sounds like what you're describing is more of a Lara Croft/Nathan Drake kind of affair. Which will work, but the rules are very, very different than classic D&D tropes. [list][*][b]Indy worked in the 1930s[/b] - I point this out because, quite frankly, things WERE different then. Imperialism was still the order of the day. The Kingdom of Egypt was effectively a British puppet state, for example. Indy could get stuff out of Egypt or any of a host of other nations because there was little that could be done to stop him, if he had the money, contacts and wherewithall. Just ask the British Museum. The same applies for the other venues he visits in the movies...countries that are, by and large, subject to rule by the British Empire or are so loosely governed and often corrrupt in remote regions (Peru) as to be easily thwarted (just ask the American robber barons of the age). Modern treasure seekers will find it much, much harder to avoid such scrutiny or simply evade authority when leaving a foreign country. [*][b]"Bear Attack"[/b] - One time we played a Call of Chthulu game and a player was mauled by a Migo, but lived to tell the tale. At the hospital, we needed [i]some[/i] excuse. We told them it was a bear attack. Modern medicine would make such things increasingly difficult, especially as some injuries would get the police involved almost automatically. [*][b] - Not really a law, so much as a set of loose guidelines[/b] - Indy, Nathan Drake and Lara Croft all share some things in common: they have personal honor but they are TOTALLY COOL WITH BREAKING THE LAW. Indy, of course, is saving such artifacts from treasure hunters, while the other two are equally interested in the commercial aspects (and Nathan is willing to blatantly break the laws to do it). Modern adventurers who expected to rob some place like a cache of Roman Gold on Italian soil had better be prepared to sneak it out of the country and be aware they are stealing national treasures. In international waters, it's fair game...but on native soil, they take it VERY personally. [*][b]A profession?[/b] - Insurance coverage and taxes are dependent on finding a professional title and insurance package. Anyone can be insured for anything...but it costs MONEY. Wanna skydive or spelunk? Expect your premiums to increase, just like it does for smokers or young drivers. Dangerous behavior is expensive. Taxes are dependent on property rights. If you seize long lost treasure, you'll likely be able to claim a set percentage from the nation who it originally belonged to, but they will likely demand it back (especially if that nation and your nation share treaties for this, such as the US and Spain). Even if you do all this under the table, museums have to keep records of acquisitions; only super-rich private investors can afford to acquire such items and cover the money trail. That complication means they pay less, generally. [*][b]Self-defense[/b] - If you run into a lion on a nature preserve and kill it, you're gonna be in trouble. Kill some wolves on the taiga, maybe not. But most countries have very specific rules about killing people or animals; at best you'd be a poacher. Killing in self-defense is a trick you can't pull off that often. And you might still get fined, even if it's a legitimate cause. If you trespass in some historic cave in a UNESCO preservation site and then kill a protected species of animal while doing so, you may be off the hook for killing the wolf, but guilty of trespass and fined for hunting without a license. [/list] In short, you're kind of in a different genre in the modern age. Unless you've got a setting that changes a lot of things, which you could have. And it'd be pretty interesting. [/QUOTE]
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