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General Tabletop Discussion
*Dungeons & Dragons
What if no stat increases; only feats?
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<blockquote data-quote="Kalshane" data-source="post: 6389189" data-attributes="member: 9505"><p>I was toying with the same idea myself. I think Feats are a lot more interesting than static boosts, and Point-buy combined with Stat boosts seems to result in every character of a specific class looking identical, followed by the mentioned "rush for 20" in the prime stat. </p><p></p><p>The way I was planning on doing it was as follows:</p><p></p><p>Ability Score Generation: Pool of 24d6, assign among the 6 attributes. Minimum of 3d6 per stat. You can swap two scores when you're done. (So if you want to play a wizard, but the 3d6 you assigned to Strength comes up 16 while the 5d6 you assigned to Intelligence nets you an 11, you don't have to just give up and make a fighter instead.)</p><p></p><p>All races except humans get a feat at 1st level in addition to their normal bonuses. Humans get the free feat (but only the one) plus +2 to one score of their choice, +1 to one other score of choice, proficiency in 1 save of their choice and 2 bonus skills. (I realize this will make characters more powerful off the bat, but I'm okay with giving first level characters a little more oomph, and like the idea of concepts that require a feat being available at 1st level for all races)</p><p></p><p>Ability score increases can only be spent on feats (though the +1 to one stat feats are still available) except at 12th and 19th level, where they can be spent to increase scores or take a feat, as normal.</p><p></p><p>Haven't played with it yet, but I had 4 of my players give it a try for character generation over the weekend and it invoked some of that old school feel of "Hey, my wizard is really Charismatic" and "Well, I was thinking of playing a Bard, but with these rolls, I could make an awesome paladin." and "My cleric is dumber than a box of rocks, but he's built like an ox and full of folksy wisdom."</p></blockquote><p></p>
[QUOTE="Kalshane, post: 6389189, member: 9505"] I was toying with the same idea myself. I think Feats are a lot more interesting than static boosts, and Point-buy combined with Stat boosts seems to result in every character of a specific class looking identical, followed by the mentioned "rush for 20" in the prime stat. The way I was planning on doing it was as follows: Ability Score Generation: Pool of 24d6, assign among the 6 attributes. Minimum of 3d6 per stat. You can swap two scores when you're done. (So if you want to play a wizard, but the 3d6 you assigned to Strength comes up 16 while the 5d6 you assigned to Intelligence nets you an 11, you don't have to just give up and make a fighter instead.) All races except humans get a feat at 1st level in addition to their normal bonuses. Humans get the free feat (but only the one) plus +2 to one score of their choice, +1 to one other score of choice, proficiency in 1 save of their choice and 2 bonus skills. (I realize this will make characters more powerful off the bat, but I'm okay with giving first level characters a little more oomph, and like the idea of concepts that require a feat being available at 1st level for all races) Ability score increases can only be spent on feats (though the +1 to one stat feats are still available) except at 12th and 19th level, where they can be spent to increase scores or take a feat, as normal. Haven't played with it yet, but I had 4 of my players give it a try for character generation over the weekend and it invoked some of that old school feel of "Hey, my wizard is really Charismatic" and "Well, I was thinking of playing a Bard, but with these rolls, I could make an awesome paladin." and "My cleric is dumber than a box of rocks, but he's built like an ox and full of folksy wisdom." [/QUOTE]
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What if no stat increases; only feats?
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