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General Tabletop Discussion
*Dungeons & Dragons
What if no stat increases; only feats?
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<blockquote data-quote="brehobit" data-source="post: 6389215" data-attributes="member: 12032"><p>This is a really good point. If starting stats can be high enough to start, I think it gets dealt with. Might be fun to give a starting array of 17, 16, 15, 13, 10, 8 or some such. Give the racial stat bonuses and be done (humans with +1 to all start to look much better, though +2 to anything looks great). Feats that give +1 stat are still fine and would see a lot of takers. If you are going to 8th level or higher, you'd probably want more feats though. The higher stats would make the characters more powerful at low levels, and removing the stat bonus option would start to weaken that as they leveled up.</p><p></p><p>Should work and address treebear's concern.</p><p></p><p>I'd be tempted to let the fighter and rogue's extra stat bonuses be used for +1/+1 if desired, partly to keep the feat count reasonable, but partly to give them a bit more of something special...</p></blockquote><p></p>
[QUOTE="brehobit, post: 6389215, member: 12032"] This is a really good point. If starting stats can be high enough to start, I think it gets dealt with. Might be fun to give a starting array of 17, 16, 15, 13, 10, 8 or some such. Give the racial stat bonuses and be done (humans with +1 to all start to look much better, though +2 to anything looks great). Feats that give +1 stat are still fine and would see a lot of takers. If you are going to 8th level or higher, you'd probably want more feats though. The higher stats would make the characters more powerful at low levels, and removing the stat bonus option would start to weaken that as they leveled up. Should work and address treebear's concern. I'd be tempted to let the fighter and rogue's extra stat bonuses be used for +1/+1 if desired, partly to keep the feat count reasonable, but partly to give them a bit more of something special... [/QUOTE]
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What if no stat increases; only feats?
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