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What if only Wee Jas and Erythnul?
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<blockquote data-quote="Nyaricus" data-source="post: 3119114" data-attributes="member: 35678"><p>Man, this sounds like an awesome idea, but a few thoughts here:</p><p></p><ul> <li data-xf-list-type="ul">Pick up Ghostwalk, if you can. I'd be a perfect companion to this sort of game (huh, who'd have thunk that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</li> <li data-xf-list-type="ul"> Also pick up Heroes of Horro. A great companion to this sort of horror-esque campaign, the two classes (Archivist and Dread Necromancer) would fit in great!</li> </ul><p></p><p>Classes: you want dark or morally gray heroes. There's also the fact that these two churchs are the ONLY churches, so with that idea, I got the concept of having factions for each church, with specific classes being allowed only with the worhip of that god or goddess. Below are my suggestions:</p><p></p><p><strong>Wee Jas-specific Classes</strong></p><ul> <li data-xf-list-type="ul"> Cloistered Cleric (UA) - Clerics of Wee Jas exchange might in battle for mighty erudite knowledge.</li> <li data-xf-list-type="ul"> Paladin of Tyranny (UA) - the Grim Tyrants are the knight caste of the Grim Lady.</li> <li data-xf-list-type="ul"> Dread Necromancer (HoH) - Controllers of the dead, Dread Necromancers are not priests but still formidable vassals of the Grey Lady.</li> <li data-xf-list-type="ul"> Archivist (HoH) - Wee Jas worshippers who scrounge up many dark secrets through thier studies.</li> <li data-xf-list-type="ul"> Hexblade (ComWar) - Accursed, malign warriors who pervert others for the Grey Lady.</li> </ul><p></p><p><strong>Erythnul-specific Classes</strong></p><ul> <li data-xf-list-type="ul"> Cleric (PHB) - mighty in their spells and mighty in battle, the Priests of The Many are foes to be feared.</li> <li data-xf-list-type="ul"> Paladin of Slaughter (UA) - The Manys' dark templars, these are the Knight caste.</li> <li data-xf-list-type="ul"> Totem Barbarian (UA) - Demon cults of The Many, Totem Barbarians pick a Demon Prince to venerate and fight like.</li> <li data-xf-list-type="ul"> Warlock (ComArc) - servants of The Many, Warlocks revel in spreading chaos and discord.</li> <li data-xf-list-type="ul"> Hexblade (ComWar) - Accursed, malign warriors who pervert others for The Many</li> </ul><p></p><p><strong>Neutral Classes</strong></p><ul> <li data-xf-list-type="ul"> Beguiler (PHBII) - arcane sneaks who simply try to stay out of the sights of the two warring gods.</li> <li data-xf-list-type="ul"> Druid (PHB) - Druids worship nature <em>itself</em>, rarely picking sides in anything. Closely aligned with Spirit Shamans.</li> <li data-xf-list-type="ul"> Fighter (PHB) - Warriors for the Grey Lady, the Many or just themselves.</li> <li data-xf-list-type="ul"> Ranger (PHB) - Wilderness warriors, rangers simply try to keep roads open from town to town.</li> <li data-xf-list-type="ul"> Rogue (PHB) - sneaks who simply try to stay out of the sights of the two gods.</li> <li data-xf-list-type="ul"> Scout (ComAdven) - wilderness sneaks who simply try to stay out of the sights of the two gods and who [can] be aligned with the rangers.</li> <li data-xf-list-type="ul"> Spirit Shaman (ComDiv) - Spirit Shamans worship the <em>spirits</em> of nature, and are closely alinged with the Druids.</li> <li data-xf-list-type="ul"> Wizard (PHB) - weilders of powerful arcane might.</li> </ul><p></p><p><strong>Others</strong></p><ul> <li data-xf-list-type="ul"> Healer (MHB) - a possible source of healing, maybe NPC only?</li> <li data-xf-list-type="ul"> Knight (PHBII) - Perhaps the only honourable warriors left. (maybe they are form a certain [<em>very</em>]small kingdom or somesuch?)</li> </ul><p></p><p>Note that I left out the Bard, Barbarian, Paladin, Monk and Sorcerer. Personally, I don't think any of these classes fit (and, in the case of the Barbarian, it's already represented via the Totem Barbarian alt. class). The bard just doesn't seem 'right', the Paladin is too good for this world (but alternate version do have a place in each church). The monk is just *not* going to work for this, and the sorcerer is just too flashy for this sort of game with the way his spells work. That's also the reason why many <em>other</em> classes didn't make the cut. I suppse you could bring sorcerers back as worshippers of Erythnul and wizards regulated to worshippers of Wee Jas, but I still think they are too flashy (and don't have the same sort of dark flavour the warlock has).</p><p></p><p>I think that's the best I could do for this, but this is a great idea, I've gotta say <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3119114, member: 35678"] Man, this sounds like an awesome idea, but a few thoughts here: [list][*]Pick up Ghostwalk, if you can. I'd be a perfect companion to this sort of game (huh, who'd have thunk that :p) [*] Also pick up Heroes of Horro. A great companion to this sort of horror-esque campaign, the two classes (Archivist and Dread Necromancer) would fit in great![/list] Classes: you want dark or morally gray heroes. There's also the fact that these two churchs are the ONLY churches, so with that idea, I got the concept of having factions for each church, with specific classes being allowed only with the worhip of that god or goddess. Below are my suggestions: [b]Wee Jas-specific Classes[/b] [list][*] Cloistered Cleric (UA) - Clerics of Wee Jas exchange might in battle for mighty erudite knowledge. [*] Paladin of Tyranny (UA) - the Grim Tyrants are the knight caste of the Grim Lady. [*] Dread Necromancer (HoH) - Controllers of the dead, Dread Necromancers are not priests but still formidable vassals of the Grey Lady. [*] Archivist (HoH) - Wee Jas worshippers who scrounge up many dark secrets through thier studies. [*] Hexblade (ComWar) - Accursed, malign warriors who pervert others for the Grey Lady. [/list] [b]Erythnul-specific Classes[/b] [list][*] Cleric (PHB) - mighty in their spells and mighty in battle, the Priests of The Many are foes to be feared. [*] Paladin of Slaughter (UA) - The Manys' dark templars, these are the Knight caste. [*] Totem Barbarian (UA) - Demon cults of The Many, Totem Barbarians pick a Demon Prince to venerate and fight like. [*] Warlock (ComArc) - servants of The Many, Warlocks revel in spreading chaos and discord. [*] Hexblade (ComWar) - Accursed, malign warriors who pervert others for The Many[/list] [b]Neutral Classes[/b] [list][*] Beguiler (PHBII) - arcane sneaks who simply try to stay out of the sights of the two warring gods. [*] Druid (PHB) - Druids worship nature [i]itself[/i], rarely picking sides in anything. Closely aligned with Spirit Shamans. [*] Fighter (PHB) - Warriors for the Grey Lady, the Many or just themselves. [*] Ranger (PHB) - Wilderness warriors, rangers simply try to keep roads open from town to town. [*] Rogue (PHB) - sneaks who simply try to stay out of the sights of the two gods. [*] Scout (ComAdven) - wilderness sneaks who simply try to stay out of the sights of the two gods and who [can] be aligned with the rangers. [*] Spirit Shaman (ComDiv) - Spirit Shamans worship the [i]spirits[/i] of nature, and are closely alinged with the Druids. [*] Wizard (PHB) - weilders of powerful arcane might. [/list] [b]Others[/b] [list][*] Healer (MHB) - a possible source of healing, maybe NPC only? [*] Knight (PHBII) - Perhaps the only honourable warriors left. (maybe they are form a certain [[i]very[/i]]small kingdom or somesuch?) [/list] Note that I left out the Bard, Barbarian, Paladin, Monk and Sorcerer. Personally, I don't think any of these classes fit (and, in the case of the Barbarian, it's already represented via the Totem Barbarian alt. class). The bard just doesn't seem 'right', the Paladin is too good for this world (but alternate version do have a place in each church). The monk is just *not* going to work for this, and the sorcerer is just too flashy for this sort of game with the way his spells work. That's also the reason why many [i]other[/i] classes didn't make the cut. I suppse you could bring sorcerers back as worshippers of Erythnul and wizards regulated to worshippers of Wee Jas, but I still think they are too flashy (and don't have the same sort of dark flavour the warlock has). I think that's the best I could do for this, but this is a great idea, I've gotta say :D cheers, --N [/QUOTE]
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