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What if only Wee Jas and Erythnul?
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<blockquote data-quote="Nifft" data-source="post: 3120885" data-attributes="member: 6562"><p>Hmmmmm ... ideas brewing.</p><p></p><p><strong>Wee Jas</strong> is worshipped by the aristocracy: magic, vanity and law all shout "Aristocrat!" Let's go full-on Feudalism and have a complex feudal society based around castles, because castles are cool, and because the servants of the Many tend to raid if there's not a strong castle right there.</p><p></p><p>What's the undead tie-in? The aristocracy frequently become undead.</p><p></p><p>Lich Queen, Vampire Counts, and the "blue bloods" who too frequently become Ghouls (and have to be put down). Common humans are basically cattle to them. They are a bastion of Law and order, but not Good. They would do everything "fairly" -- for example, an annual lottery to determine which villagers (if any) would be chosen to join the feudal lord for dinner... which might involve elevation to Knight status, but which will certainly involve exsanguination.</p><p></p><p>In this setting, most intelligent undead are Lawful Evil (rather than Chaotic).</p><p></p><p>Wee Jas will support a human cleric, but the Church of the Eternal Kingdom (liches & vampires) will turn against him after about 10th level. Well, they'll seek to "elevate" him to undead status, and failing that, just to dead status. If a human cleric can Turn (rather than Rebuke), he might want to invests a few ranks in Bluff.</p><p></p><p></p><p><strong>Erythnul</strong> is worshipped by the wild folks out in the woods. The high clerics of the Many are always warped animal-human hybrids (lamia, minotaurs, harpies, and naga, as well as all lycanthropes). Human clerics are tolerated, but are considered too physically weak to be worthy of much respect.</p><p></p><p>In this setting, most lycanthropes are Chaotic Evil by default (with rare exceptions).</p><p></p><p>Erythnul will support a human cleric, so long as the human does battle and slays / destroys many foes, and does a lot of bloody sacrifices. Probably an NPC only role.</p><p></p><p></p><p><strong>The Green</strong> is the source of life, light, and all that good stuff. It's where Druids get their powers -- few human Druids are worshippers of WJ or Erythnul, if any. (There are plenty of monstrous Rangers who follow Ery, though.)</p><p></p><p>The common people seek solice by appealing to spirits, via Adepts or Druids. Druids are seldom seen in human form -- animals draw less attention, since most hunters seek humans as their favored prey.</p><p></p><p>In this setting, Druids are very angry most of the time. There's a lot of unnatural stuff going down.</p><p></p><p>You could add in Champion of the Green (just core Paladins but without the religion). Remove all Lawful stuff and have him concentrate on just smiting Evil of any flavor.</p><p></p><p></p><p><strong>The Fey</strong> are not particularly taken with either cause, though some are sympathetic to Erythnul, because hunting humans is just so much fun. But at the end of the hunt, they're not so likely to dance around wearing the human's entrails, so Erythnul has little time for them.</p><p></p><p>You could add in Seelie Champion (UA variant Paladin of Freedom).</p><p></p><p></p><p><strong>Dragons</strong> are quasi-divine -- they can cast Cleric spells without worshipping anyone, after all. Some dragons set themselves up as bandit-kings and find a place in the feudal heirarchy (tolerated by the vampire aristocracy).</p><p></p><p>Some dragons revel in destruction, and find a place in the hordes of the Many. These tend to be the younger ones, and they don't last so long.</p><p></p><p>Some dragons set themselves up as god-kings, demanding worship from their human (or humanoid) chattal. (A dragon-king would not necessarily be worse than a vampire-lord.)</p><p></p><p>Dragon Shamans and Dragonfire Adepts, not to mention Sorcerers and Bards, frequently come from dragon-ruled lands.</p><p></p><p></p><p></p><p></p><p>Here's how I'd break down the exclusive classes (by power-center):</p><p></p><p><strong>Wee Jas</strong> -- The Eternal Kingdom</p><ul> <li data-xf-list-type="ul"> Cleric of Wee Jas</li> <li data-xf-list-type="ul"> Marshal</li> <li data-xf-list-type="ul"> Knight</li> <li data-xf-list-type="ul"> Dread Necromancer</li> <li data-xf-list-type="ul"> Hexblade</li> <li data-xf-list-type="ul"> Shadowcaster</li> <li data-xf-list-type="ul"> Assassin</li> <li data-xf-list-type="ul"> Loremaster</li> </ul><p></p><p><strong>Erythnul</strong> -- Wildlings</p><ul> <li data-xf-list-type="ul"> Cleric of Erythnul</li> <li data-xf-list-type="ul"> Barbarian</li> <li data-xf-list-type="ul"> Savage Bard (UA Variant)</li> <li data-xf-list-type="ul"> Druidic Avenger (UA Variant)</li> <li data-xf-list-type="ul"> Dragon Shaman</li> <li data-xf-list-type="ul"> maybe a Ranger or two</li> </ul><p></p><p><strong>The Green</strong> -- Nature's Grace</p><ul> <li data-xf-list-type="ul"> Druid</li> <li data-xf-list-type="ul"> Favored Soul (pick any weapon)</li> <li data-xf-list-type="ul"> Ranger</li> <li data-xf-list-type="ul"> Spirit Shaman</li> <li data-xf-list-type="ul"> Champion of the Green (Paladin w/o deity)</li> </ul><p></p><p><strong>The Fey</strong> -- Fair Folk</p><ul> <li data-xf-list-type="ul"> Bard</li> <li data-xf-list-type="ul"> Beguiler</li> <li data-xf-list-type="ul"> Spellthief</li> <li data-xf-list-type="ul"> Warlock</li> <li data-xf-list-type="ul"> Seelie Champion (UA Paladin of Freedom)</li> </ul><p></p><p><strong>Dragons</strong> -- Elemental Lords</p><ul> <li data-xf-list-type="ul"> Sorcerer</li> <li data-xf-list-type="ul"> Bard</li> <li data-xf-list-type="ul"> Dragonfire Adept</li> <li data-xf-list-type="ul"> Dragon Shaman</li> <li data-xf-list-type="ul"> Duskblade</li> <li data-xf-list-type="ul"> Warmage</li> </ul><p></p><p><strong>Not Necessarily Affiliated</strong></p><ul> <li data-xf-list-type="ul"> some Wizards</li> <li data-xf-list-type="ul"> Archivist</li> <li data-xf-list-type="ul"> Fighter</li> <li data-xf-list-type="ul"> Rogue</li> <li data-xf-list-type="ul"> Scout</li> <li data-xf-list-type="ul"> Binder</li> <li data-xf-list-type="ul"> Truenamer</li> </ul><p></p><p></p><p><strong>The Metaplot</strong>: Of course, you realize that this is a set-up for a war between vampires and werewolves. Therefore, it's going to be an excellent setting!</p><p></p><p><strong>Magic</strong>: Tied to the phases of the moon. The undead are strongest during the new moon, while lycanthropes are strongest when the moon is full. Calling this period "the Grey Lady's time of the month" is an unpopular form of suicide.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3120885, member: 6562"] Hmmmmm ... ideas brewing. [b]Wee Jas[/b] is worshipped by the aristocracy: magic, vanity and law all shout "Aristocrat!" Let's go full-on Feudalism and have a complex feudal society based around castles, because castles are cool, and because the servants of the Many tend to raid if there's not a strong castle right there. What's the undead tie-in? The aristocracy frequently become undead. Lich Queen, Vampire Counts, and the "blue bloods" who too frequently become Ghouls (and have to be put down). Common humans are basically cattle to them. They are a bastion of Law and order, but not Good. They would do everything "fairly" -- for example, an annual lottery to determine which villagers (if any) would be chosen to join the feudal lord for dinner... which might involve elevation to Knight status, but which will certainly involve exsanguination. In this setting, most intelligent undead are Lawful Evil (rather than Chaotic). Wee Jas will support a human cleric, but the Church of the Eternal Kingdom (liches & vampires) will turn against him after about 10th level. Well, they'll seek to "elevate" him to undead status, and failing that, just to dead status. If a human cleric can Turn (rather than Rebuke), he might want to invests a few ranks in Bluff. [b]Erythnul[/b] is worshipped by the wild folks out in the woods. The high clerics of the Many are always warped animal-human hybrids (lamia, minotaurs, harpies, and naga, as well as all lycanthropes). Human clerics are tolerated, but are considered too physically weak to be worthy of much respect. In this setting, most lycanthropes are Chaotic Evil by default (with rare exceptions). Erythnul will support a human cleric, so long as the human does battle and slays / destroys many foes, and does a lot of bloody sacrifices. Probably an NPC only role. [b]The Green[/b] is the source of life, light, and all that good stuff. It's where Druids get their powers -- few human Druids are worshippers of WJ or Erythnul, if any. (There are plenty of monstrous Rangers who follow Ery, though.) The common people seek solice by appealing to spirits, via Adepts or Druids. Druids are seldom seen in human form -- animals draw less attention, since most hunters seek humans as their favored prey. In this setting, Druids are very angry most of the time. There's a lot of unnatural stuff going down. You could add in Champion of the Green (just core Paladins but without the religion). Remove all Lawful stuff and have him concentrate on just smiting Evil of any flavor. [b]The Fey[/b] are not particularly taken with either cause, though some are sympathetic to Erythnul, because hunting humans is just so much fun. But at the end of the hunt, they're not so likely to dance around wearing the human's entrails, so Erythnul has little time for them. You could add in Seelie Champion (UA variant Paladin of Freedom). [b]Dragons[/b] are quasi-divine -- they can cast Cleric spells without worshipping anyone, after all. Some dragons set themselves up as bandit-kings and find a place in the feudal heirarchy (tolerated by the vampire aristocracy). Some dragons revel in destruction, and find a place in the hordes of the Many. These tend to be the younger ones, and they don't last so long. Some dragons set themselves up as god-kings, demanding worship from their human (or humanoid) chattal. (A dragon-king would not necessarily be worse than a vampire-lord.) Dragon Shamans and Dragonfire Adepts, not to mention Sorcerers and Bards, frequently come from dragon-ruled lands. Here's how I'd break down the exclusive classes (by power-center): [b]Wee Jas[/b] -- The Eternal Kingdom [list] [*] Cleric of Wee Jas [*] Marshal [*] Knight [*] Dread Necromancer [*] Hexblade [*] Shadowcaster [*] Assassin [*] Loremaster [/list] [b]Erythnul[/b] -- Wildlings [list] [*] Cleric of Erythnul [*] Barbarian [*] Savage Bard (UA Variant) [*] Druidic Avenger (UA Variant) [*] Dragon Shaman [*] maybe a Ranger or two [/list] [b]The Green[/b] -- Nature's Grace [list] [*] Druid [*] Favored Soul (pick any weapon) [*] Ranger [*] Spirit Shaman [*] Champion of the Green (Paladin w/o deity) [/list] [b]The Fey[/b] -- Fair Folk [list] [*] Bard [*] Beguiler [*] Spellthief [*] Warlock [*] Seelie Champion (UA Paladin of Freedom) [/list] [b]Dragons[/b] -- Elemental Lords [list] [*] Sorcerer [*] Bard [*] Dragonfire Adept [*] Dragon Shaman [*] Duskblade [*] Warmage [/list] [b]Not Necessarily Affiliated[/b] [list] [*] some Wizards [*] Archivist [*] Fighter [*] Rogue [*] Scout [*] Binder [*] Truenamer [/list] [b]The Metaplot[/b]: Of course, you realize that this is a set-up for a war between vampires and werewolves. Therefore, it's going to be an excellent setting! [b]Magic[/b]: Tied to the phases of the moon. The undead are strongest during the new moon, while lycanthropes are strongest when the moon is full. Calling this period "the Grey Lady's time of the month" is an unpopular form of suicide. -- N [/QUOTE]
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