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What if only Wee Jas and Erythnul?
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<blockquote data-quote="I'm A Banana" data-source="post: 3121315" data-attributes="member: 2067"><p>Whizbang, let's try this:</p><p></p><p>When you die, you are sent to a realm of eternal rage and suffering where your body is twisted into new shapes for the amusement of a capricious god.</p><p></p><p>The only way to avoid this fate is to cling to a stern and demanding goddess, because she can cause you to live on as an Undead servant or as a spirit in this world. Through devotion to her, you assure yourself immortality of a sort.</p><p></p><p>Your crops are part of her power, being "reborn" from the soil every year, eternity, like she promises. And from the forest, servants of that twisted god come and destroy your fields, burning them, killing and raping your family. The way to protect yourself is to pay homage to this stern goddess, who may then protect you (feudal lord style). </p><p></p><p>She is not compassionate....she will not care for your sick, she will not heal your wounds, she is not interested in improving your lot in this life much. She is not an ideal to live up to, merely a tool you may use -- the only tool available to keep the forest barbarians at bay. She can grant those who are particularly loyal unending life, either as a spirit, or in your own flesh -- enough heroes of old still live today to make it a possibility.</p><p></p><p>*******</p><p></p><p>And as for adventure ideas, you mostly have to think of opposing Erythnul's slaughter on behalf of Wee Jas. Civilization is under siege from wave after wave of goblinoids and orcs, so there's that classic idea. Since Erythnul is kind of (in my mind) becoming the Wilderness God, too, that brings up the potential of animal stampedes or strangely behaving beasts into the mix, as well.</p><p></p><p>Depending on how you want it to go, the following could be good central plots:</p><p></p><p>-- Wee Jas's temples are falling slowly to the goblinoid hoardes. Only finding an ancient hero, locked away in his tomb in disgrace when he defied his goddess, can offer a hope of survival. </p><p></p><p>-- A rebel city has crushed their vampire overlord, angry at having to offer sacrifices. The PC's serve as a peacekeeping force, coming in with a new overlord, subduing the peasants...and stopping Erythnul from gaining a foothold. This works well if you want some tough moral issues to be faced.</p><p></p><p>-- Old temples to the Gray Lady abound, often burried and ruined by worshippers of the Many. Recovering McGuffins from them can be classic dungeon-crawl goodness.</p><p></p><p>etc.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3121315, member: 2067"] Whizbang, let's try this: When you die, you are sent to a realm of eternal rage and suffering where your body is twisted into new shapes for the amusement of a capricious god. The only way to avoid this fate is to cling to a stern and demanding goddess, because she can cause you to live on as an Undead servant or as a spirit in this world. Through devotion to her, you assure yourself immortality of a sort. Your crops are part of her power, being "reborn" from the soil every year, eternity, like she promises. And from the forest, servants of that twisted god come and destroy your fields, burning them, killing and raping your family. The way to protect yourself is to pay homage to this stern goddess, who may then protect you (feudal lord style). She is not compassionate....she will not care for your sick, she will not heal your wounds, she is not interested in improving your lot in this life much. She is not an ideal to live up to, merely a tool you may use -- the only tool available to keep the forest barbarians at bay. She can grant those who are particularly loyal unending life, either as a spirit, or in your own flesh -- enough heroes of old still live today to make it a possibility. ******* And as for adventure ideas, you mostly have to think of opposing Erythnul's slaughter on behalf of Wee Jas. Civilization is under siege from wave after wave of goblinoids and orcs, so there's that classic idea. Since Erythnul is kind of (in my mind) becoming the Wilderness God, too, that brings up the potential of animal stampedes or strangely behaving beasts into the mix, as well. Depending on how you want it to go, the following could be good central plots: -- Wee Jas's temples are falling slowly to the goblinoid hoardes. Only finding an ancient hero, locked away in his tomb in disgrace when he defied his goddess, can offer a hope of survival. -- A rebel city has crushed their vampire overlord, angry at having to offer sacrifices. The PC's serve as a peacekeeping force, coming in with a new overlord, subduing the peasants...and stopping Erythnul from gaining a foothold. This works well if you want some tough moral issues to be faced. -- Old temples to the Gray Lady abound, often burried and ruined by worshippers of the Many. Recovering McGuffins from them can be classic dungeon-crawl goodness. etc. [/QUOTE]
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