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General Tabletop Discussion
*Dungeons & Dragons
What if Psionics is a kind of Divine magic?
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<blockquote data-quote="Morlock" data-source="post: 6810037" data-attributes="member: 6776981"><p>For whatever it's worth, I've always preferred to design all magic, regardless of whether it's called arcane, divine, psionic, or whatever, as (mostly) tapping into an external power source*. The innate talent (i.e., the ability to tap into the external power source) and a few effects (telepathy, mesmerism, etc.) can be self-powered, but the juicy stuff requires an external source.</p><p></p><p>In the setting I'm developing, all magic is psionics and it's externally-powered, except for some of the information-oriented stuff. Very much mind-magic, with sci-fi overtones, as Ill put it.</p><p></p><p>*I'm an outlier because I'm replacing arcane magic with psionics, reskinning magic as psionics, however you want to put it.</p><p></p><p></p><p></p><p>I could go either way. The game mechanics of spells are pretty flexible in 5e (spell slots of higher level, optional spell point system, etc.). What matters to me is more the effects and the flavor. And that psionic classes stay relatively balanced with existing classes.</p><p></p><p>I don't really care for 2e's psionics, at least as far as I remember. I'd rather have something more vertical where the powers scale with level, or something that uses spells to do the same.</p></blockquote><p></p>
[QUOTE="Morlock, post: 6810037, member: 6776981"] For whatever it's worth, I've always preferred to design all magic, regardless of whether it's called arcane, divine, psionic, or whatever, as (mostly) tapping into an external power source*. The innate talent (i.e., the ability to tap into the external power source) and a few effects (telepathy, mesmerism, etc.) can be self-powered, but the juicy stuff requires an external source. In the setting I'm developing, all magic is psionics and it's externally-powered, except for some of the information-oriented stuff. Very much mind-magic, with sci-fi overtones, as Ill put it. *I'm an outlier because I'm replacing arcane magic with psionics, reskinning magic as psionics, however you want to put it. I could go either way. The game mechanics of spells are pretty flexible in 5e (spell slots of higher level, optional spell point system, etc.). What matters to me is more the effects and the flavor. And that psionic classes stay relatively balanced with existing classes. I don't really care for 2e's psionics, at least as far as I remember. I'd rather have something more vertical where the powers scale with level, or something that uses spells to do the same. [/QUOTE]
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What if Psionics is a kind of Divine magic?
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