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*Pathfinder & Starfinder
What if races leveled up?
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<blockquote data-quote="doghead" data-source="post: 6105107" data-attributes="member: 8243"><p>My initial thought was something like airwalkrr's progression but using the <a href="http://www.d20srd.org/srd/variant/races/bloodlines.htm#creatingOtherBloodlines" target="_blank">Unearth Arcana Bloodline template</a>.</p><p></p><p>How you incorporate it depends on the type of game you are playing. </p><p></p><p>You could use the Bloodline Level costs as described if you want to keep it 'balance neutral'. </p><p></p><p>Alternatively, if you are playing a game in which social and cultural obligations and responsibilities play a significant role, then the racial progression could be layered over the normal class progression, the cost being in the form of social obligations. In a way, its kind of like the notion of aristocracy with its attendant belief in superior breeding. This approach would probably only be appropriate in more specific types of game.</p><p></p><p>Some really interesting food for thought in this thread.</p><p> [MENTION=4937]Celebrim[/MENTION]'s comment about punishing non-architype characters is a valid one. For my Elf sorcerer, the Elf Paragon's wizard caster levels are of little value. Of course, if you are looking to create a setting in which some races are constrained by rigid ideas as to what is appropriate, then maybe it works. Kicking against the traces carries a cost. Alternatively, you may just allow some negotiated changes - taking sorcerer caster levels rather than wizard.</p><p></p><p>I like the racial feat trees, as both a way of adding a racial dimension to the character but also means of describing the key ideas of a race. </p><p></p><p>The analysis of PrC's was also quite enlightening. I never really like them, but struggled to explain why. A mechanism for creating campaign and setting specific organisations or giving magic to non-magic users indeed.</p><p></p><p>The idea of using feats chains to cover class specialisations, PrC classes, racial abilities and even multi-classing is a appealing one. Classless character generation anyone?</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6105107, member: 8243"] My initial thought was something like airwalkrr's progression but using the [URL="http://www.d20srd.org/srd/variant/races/bloodlines.htm#creatingOtherBloodlines"]Unearth Arcana Bloodline template[/URL]. How you incorporate it depends on the type of game you are playing. You could use the Bloodline Level costs as described if you want to keep it 'balance neutral'. Alternatively, if you are playing a game in which social and cultural obligations and responsibilities play a significant role, then the racial progression could be layered over the normal class progression, the cost being in the form of social obligations. In a way, its kind of like the notion of aristocracy with its attendant belief in superior breeding. This approach would probably only be appropriate in more specific types of game. Some really interesting food for thought in this thread. [MENTION=4937]Celebrim[/MENTION]'s comment about punishing non-architype characters is a valid one. For my Elf sorcerer, the Elf Paragon's wizard caster levels are of little value. Of course, if you are looking to create a setting in which some races are constrained by rigid ideas as to what is appropriate, then maybe it works. Kicking against the traces carries a cost. Alternatively, you may just allow some negotiated changes - taking sorcerer caster levels rather than wizard. I like the racial feat trees, as both a way of adding a racial dimension to the character but also means of describing the key ideas of a race. The analysis of PrC's was also quite enlightening. I never really like them, but struggled to explain why. A mechanism for creating campaign and setting specific organisations or giving magic to non-magic users indeed. The idea of using feats chains to cover class specialisations, PrC classes, racial abilities and even multi-classing is a appealing one. Classless character generation anyone? thotd [/QUOTE]
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