Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if races leveled up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6106037" data-attributes="member: 4937"><p>Thanks for stopping by and providing perspective. Let's just say that I initially thought it would be cooler to get 'elfier' or 'dwarfier' over time, when I started trying to implement that I found it never was actually cool in practice. This forced me to back up and question my original premise: "Why would it be cooler to get elfier or dwarfier over time?"</p><p></p><p>I've never been able to find a satisfactory answer to that question. In fact, the more I thought about it, the wierder it sounded. I eventually realized that get 'elfier' or 'dwarfier' over time just meant using chargen resources in ways that synergized with my racial archetype, and that mostly people do that anyway and to the extent that they don't, what good does it really do to force them to? Besides, I don't really feel I get 'humanier' over time.</p><p></p><p></p><p></p><p>Over the years I've come to realize that if the implementation is confounding, it's probably because the idea wasn't that good in the first place.</p><p></p><p>What I've settled on is that for the most part racial customization should be limited to making it much easier for the race to do the few things that you want to decide are more or less impossible for every other race or which require extensive training for other races but which are more or less innate skills of that race. Even that has proven to be a difficult list to expand.</p><p></p><p>Lately I've been thinking of making a list of flaws which a race might possess which are unique to that race, representing extremes in the racial spectrum that don't overlap with other races experiences, but which in some fashion or another might represent a unique advantage to the individual. Maybe 'autistic savants' are unique to humanity. Maybe dwarfs can smell gold from some short distance, but in extreme cases this sensitivity creates severe problems for the individual. Things like that. My main concern there though would be over reliance on these RP cues by players, resulting in parties entirely filled with mildly dysfunctional people. Mechanics => personality is a dangerous thing, which, could probably be the "tl;dr" version of this post.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6106037, member: 4937"] Thanks for stopping by and providing perspective. Let's just say that I initially thought it would be cooler to get 'elfier' or 'dwarfier' over time, when I started trying to implement that I found it never was actually cool in practice. This forced me to back up and question my original premise: "Why would it be cooler to get elfier or dwarfier over time?" I've never been able to find a satisfactory answer to that question. In fact, the more I thought about it, the wierder it sounded. I eventually realized that get 'elfier' or 'dwarfier' over time just meant using chargen resources in ways that synergized with my racial archetype, and that mostly people do that anyway and to the extent that they don't, what good does it really do to force them to? Besides, I don't really feel I get 'humanier' over time. Over the years I've come to realize that if the implementation is confounding, it's probably because the idea wasn't that good in the first place. What I've settled on is that for the most part racial customization should be limited to making it much easier for the race to do the few things that you want to decide are more or less impossible for every other race or which require extensive training for other races but which are more or less innate skills of that race. Even that has proven to be a difficult list to expand. Lately I've been thinking of making a list of flaws which a race might possess which are unique to that race, representing extremes in the racial spectrum that don't overlap with other races experiences, but which in some fashion or another might represent a unique advantage to the individual. Maybe 'autistic savants' are unique to humanity. Maybe dwarfs can smell gold from some short distance, but in extreme cases this sensitivity creates severe problems for the individual. Things like that. My main concern there though would be over reliance on these RP cues by players, resulting in parties entirely filled with mildly dysfunctional people. Mechanics => personality is a dangerous thing, which, could probably be the "tl;dr" version of this post. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if races leveled up?
Top