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What if save proficiencies were based on categories instead of abilities?
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<blockquote data-quote="Lanefan" data-source="post: 8829963" data-attributes="member: 29398"><p>I like the root idea here; and if you can keep it at six categories it might even be possible to map each category to a different stat as well.</p><p></p><p>First off, though, I'd split out Poison and Disease. Why? Because disease should ideally threaten all classes equally while certain classes e.g. Rogue should be better vs poison due to training. I did this in my 1e-variant game for much the same reason - poison, paralysis and death used to all be the same; I split them out mostly to give Thieves and Assassins a bit of help vs poison.</p><p></p><p>"Disease" ties to Constitution. That's the easy one out of the way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>"Breath Weapons/Polymorph" could tie to Dexterity. It's a stretch, I know, but this is a nice way of downgrading Dex just a tiny bit in relation to the other stats as these saves are probably the least common.</p><p></p><p>"Poison" might tie to Wisdom; though I'm half-tempted to lob AoE stuff in here as well and call it "Poison/Damage".</p><p></p><p>One category could be "Spiritual", covering anything that affects the mind or spirit regardless of its source. This could include instant death effects, possession, domination, magic jar, charms, etc. and would map to Charisma.</p><p></p><p>"Magic Items" could tie to Intelligence. Some illusions would fall in here as well.</p><p></p><p>And "Other", a catch-all for anything not covered by one of the above, would tie to Strength as it's the only stat left. This might serve as a boost for Strength's usefulness, in that there will be many things that fall under "Other". There will, however, be many things that while they use Strength as their save stat in fact have nothing to do with the character's Strength; but this is kind of unavoidable with this idea.</p><p></p><p>After that, the only thing you'd need to do would be to prioritize the categories to set which order they are checked in. For example, a magic item that inflicts poison - which save do you use? I'd probably put them in the order listed above - you go down the list and the first save that applies, that's what you use.</p><p></p><p>The biggest amount of work involved, though, will be going through all the 5e spells and books and monster effects and noting which save applies in each case. Dunno 'bout you, but that alone would be enough to put me off putting this otherwise great idea into practice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8829963, member: 29398"] I like the root idea here; and if you can keep it at six categories it might even be possible to map each category to a different stat as well. First off, though, I'd split out Poison and Disease. Why? Because disease should ideally threaten all classes equally while certain classes e.g. Rogue should be better vs poison due to training. I did this in my 1e-variant game for much the same reason - poison, paralysis and death used to all be the same; I split them out mostly to give Thieves and Assassins a bit of help vs poison. "Disease" ties to Constitution. That's the easy one out of the way. :) "Breath Weapons/Polymorph" could tie to Dexterity. It's a stretch, I know, but this is a nice way of downgrading Dex just a tiny bit in relation to the other stats as these saves are probably the least common. "Poison" might tie to Wisdom; though I'm half-tempted to lob AoE stuff in here as well and call it "Poison/Damage". One category could be "Spiritual", covering anything that affects the mind or spirit regardless of its source. This could include instant death effects, possession, domination, magic jar, charms, etc. and would map to Charisma. "Magic Items" could tie to Intelligence. Some illusions would fall in here as well. And "Other", a catch-all for anything not covered by one of the above, would tie to Strength as it's the only stat left. This might serve as a boost for Strength's usefulness, in that there will be many things that fall under "Other". There will, however, be many things that while they use Strength as their save stat in fact have nothing to do with the character's Strength; but this is kind of unavoidable with this idea. After that, the only thing you'd need to do would be to prioritize the categories to set which order they are checked in. For example, a magic item that inflicts poison - which save do you use? I'd probably put them in the order listed above - you go down the list and the first save that applies, that's what you use. The biggest amount of work involved, though, will be going through all the 5e spells and books and monster effects and noting which save applies in each case. Dunno 'bout you, but that alone would be enough to put me off putting this otherwise great idea into practice. :) [/QUOTE]
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What if save proficiencies were based on categories instead of abilities?
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