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General Tabletop Discussion
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What if save proficiencies were based on categories instead of abilities?
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<blockquote data-quote="Charlaquin" data-source="post: 8830675" data-attributes="member: 6779196"><p>I think if I were to do this, I might go with something like…</p><p></p><p>• Poison and Disease</p><p>• Enchanted and Cursed Items</p><p>• Alteration</p><p>• Physical Force</p><p>• Illusions, Charms, and Possession</p><p>• Teleportation</p><p></p><p>Then the question becomes how to distribute proficiencies in those categories. Going through the classes alphabetically…</p><p></p><p><strong>Artificer:</strong> Enchanted and Cursed Items for sure. Poison and Disease might fit with alchemist-type artificers.</p><p><strong>Barbarian:</strong> Enchanted and Cursed Items fits the old “barbarians shun magic items” idea, and Physical Force is a no-brainer.</p><p><strong>Bard:</strong> Illusions, Charms, and Possession is obvious here. Maybe Teleportation for the second one?</p><p><strong>Cleric:</strong> Illusions, Charms, and Possession seems fitting, and Enchanted and Cursed items seems like an obvious fit as well.</p><p><strong>Druid:</strong> I could see Alteration here - the Druid is a master of many forms, so forcibly changing their form could be difficult. Then maybe Poison and Disease reflecting familiarity with natural toxins and antitoxins?</p><p><strong>Fighter:</strong> Physical force, and Poison and Disease seem like the obvious choices.</p><p><strong>Monk:</strong> Poison and Disease fits the purity of body angle and Alteration fits mastery of the self.</p><p><strong>Paladin:</strong> Poison and Disease ties in with the classic Paladin ability to resist and cure illness. Illusions, Charms, and Possession seems like an obvious choice.</p><p><strong>Ranger:</strong> Poison and Disease on the same grounds as Druid. Maybe Teleportation for the other? The ranger is master of their own path?</p><p><strong>Rogue:</strong> Poison and Disease seems obvious. I’d like to go with Enchanted and Cursed items as well, but that would give them the same set as I currently have for Artificer…</p><p><strong>Sorcerer:</strong> I’m thinking Alteration and Teleportation?</p><p><strong>Warlock:</strong> Teleportation and Illusions, Charms, and Possession?</p><p><strong>Wizard:</strong> Alteration and Illusions, Charms, and Possession?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8830675, member: 6779196"] I think if I were to do this, I might go with something like… • Poison and Disease • Enchanted and Cursed Items • Alteration • Physical Force • Illusions, Charms, and Possession • Teleportation Then the question becomes how to distribute proficiencies in those categories. Going through the classes alphabetically… [B]Artificer:[/B] Enchanted and Cursed Items for sure. Poison and Disease might fit with alchemist-type artificers. [B]Barbarian:[/B] Enchanted and Cursed Items fits the old “barbarians shun magic items” idea, and Physical Force is a no-brainer. [B]Bard:[/B] Illusions, Charms, and Possession is obvious here. Maybe Teleportation for the second one? [B]Cleric:[/B] Illusions, Charms, and Possession seems fitting, and Enchanted and Cursed items seems like an obvious fit as well. [B]Druid:[/B] I could see Alteration here - the Druid is a master of many forms, so forcibly changing their form could be difficult. Then maybe Poison and Disease reflecting familiarity with natural toxins and antitoxins? [B]Fighter:[/B] Physical force, and Poison and Disease seem like the obvious choices. [B]Monk:[/B] Poison and Disease fits the purity of body angle and Alteration fits mastery of the self. [B]Paladin:[/B] Poison and Disease ties in with the classic Paladin ability to resist and cure illness. Illusions, Charms, and Possession seems like an obvious choice. [B]Ranger:[/B] Poison and Disease on the same grounds as Druid. Maybe Teleportation for the other? The ranger is master of their own path? [B]Rogue:[/B] Poison and Disease seems obvious. I’d like to go with Enchanted and Cursed items as well, but that would give them the same set as I currently have for Artificer… [B]Sorcerer:[/B] I’m thinking Alteration and Teleportation? [B]Warlock:[/B] Teleportation and Illusions, Charms, and Possession? [B]Wizard:[/B] Alteration and Illusions, Charms, and Possession? [/QUOTE]
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What if save proficiencies were based on categories instead of abilities?
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