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WHAT IF... Spells didn't do damage?
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<blockquote data-quote="Mannahnin" data-source="post: 8487683" data-attributes="member: 7026594"><p>I like the idea of not entirely eliminating damage from spells, but reducing it in favor of other effects. One observation that's often been made about the original D&D spell lists was, for example, that damaging spells were fewer and farther between. Until Magic Missile came out in Sup I: Greyhawk, for example, IIRC Magic-Users had no damage spells before 3rd level. Similarly, Clerics had extremely few damaging spells until 3rd ed.</p><p></p><p>That Melf's Acid Arrow writeup and the Fireball variant both look excellent- though I would define the <em>Burning </em>condition as doing ongoing damage of its own- not making it dependent on weapon hits.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8487683, member: 7026594"] I like the idea of not entirely eliminating damage from spells, but reducing it in favor of other effects. One observation that's often been made about the original D&D spell lists was, for example, that damaging spells were fewer and farther between. Until Magic Missile came out in Sup I: Greyhawk, for example, IIRC Magic-Users had no damage spells before 3rd level. Similarly, Clerics had extremely few damaging spells until 3rd ed. That Melf's Acid Arrow writeup and the Fireball variant both look excellent- though I would define the [I]Burning [/I]condition as doing ongoing damage of its own- not making it dependent on weapon hits. [/QUOTE]
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WHAT IF... Spells didn't do damage?
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