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WHAT IF... Spells didn't do damage?
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<blockquote data-quote="rmcoen" data-source="post: 8588894" data-attributes="member: 6692404"><p>This would be interesting, too. The only damage spells that exist are found on scrolls/tomes/whatever, and you have to actively use/read them. If you have multiples of these after many quests... you can still only have <em>one</em> ready and in your hands. and maybe it takes a full round to use it, giving foes a chance to disrupt it, swipe the object, whatever.</p><p></p><p>Then you don't have to rewrite all spells in the game, just start with removing all spells that cause damage. Or better: "All damage a spell does is reduced to 0", but then leave the opportunity to boost it from there. For example, a Red Dragon Sorcerer can still cast a 4pt firebolt with his CHA of 18, while the Evoker Wizard is doing 4 damage (from INT 18) with that fireball to <em>one</em> of the targets. But this way you can still keep the "damaging" spells that might have other effects. Spirit Guardians doesn't do damage, but still lights the area and makes it difficult terrain to enemies.</p></blockquote><p></p>
[QUOTE="rmcoen, post: 8588894, member: 6692404"] This would be interesting, too. The only damage spells that exist are found on scrolls/tomes/whatever, and you have to actively use/read them. If you have multiples of these after many quests... you can still only have [I]one[/I] ready and in your hands. and maybe it takes a full round to use it, giving foes a chance to disrupt it, swipe the object, whatever. Then you don't have to rewrite all spells in the game, just start with removing all spells that cause damage. Or better: "All damage a spell does is reduced to 0", but then leave the opportunity to boost it from there. For example, a Red Dragon Sorcerer can still cast a 4pt firebolt with his CHA of 18, while the Evoker Wizard is doing 4 damage (from INT 18) with that fireball to [I]one[/I] of the targets. But this way you can still keep the "damaging" spells that might have other effects. Spirit Guardians doesn't do damage, but still lights the area and makes it difficult terrain to enemies. [/QUOTE]
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WHAT IF... Spells didn't do damage?
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