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General Tabletop Discussion
*Dungeons & Dragons
What if the Blood War ended? (Possible Outcomes Discussion)
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8041483" data-attributes="member: 6845520"><p>Well, first, I'd say that far more worlds in the material plane would be effected than just Toril, but I'm used to being forced to care about Faerun at this point and to focus on just that point would be kind of petty. </p><p></p><p>...minor gripe aside, I'd imagine the changes to the material plane would largely depend on the circumstances of <em>how</em> each version of the events went down. In each option a campaign would likely feature any fiends or mortals aligned with them trying to "bring back the banished/cut off" fiends into play. Honestly my favorite to use for a set up would be option three and have the celestials largely freaking out about mortals. Diablo 3's expansion touches on how such a concept would work, with a rogue angel going mad and being convinced that things were "better" when there was a clear enemy to fight, and thus try to bring back the demons/devils, or alternatively the celestials as a whole become much more zealous about what they consider "evil". I mean without devils or demons to set the standard who's to say they wouldn't look at mortals and go "yeah, that free will thing you have? Not gonna fly with us if you there is even a <em>chance</em> you might use it for evil, so we're gonna kill or conquer you now, for your own good, honest!" I bring all this up because in almost each scenario except the demons winning, there is a strong chance of mortals being forced to fight an unending war against immortal outsiders, the question then (aside from if said foe has feathers and glows or if they are sadistic, red, and leathery) is <em>can</em> they win or is losing an inevitability, especially if either scenario the gods are dead. </p><p></p><p>If they can't? Society is now whatever dystopian thing their oppressors allow, and if they can or if for some reason they are held at bay long enough/indefinitely, society will either end up progressing ever vigilant about their foe, which would largely shape things, or more realistically the common folk would forget such creatures are even real. After all <strong>we</strong> know that angels, demons, and fairies are all just made up in games and myths, right? Clearly they aren't actually real!</p><p></p><p>Related point: I now want to run a game with such a scenario having played out and the material plane being the cut off from the others with no one sure who won the blood war or what happened, only that it ended. Rumors that one day the protection provided by the ancient city located in the center of the world will one day fail and said evils shall return. </p><p></p><p>But nobody really believes all that, it's just bedtime tales meant to frighten children! Just like no one really believes that said city could've ever once flown through the sky, crashed into the ground one day, or that it "came from another dimension" as some versions of the legend say. I mean really, how could <em>any</em> city be big enough to have 1000 doors? And "Sigil"? Such a silly name!</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8041483, member: 6845520"] Well, first, I'd say that far more worlds in the material plane would be effected than just Toril, but I'm used to being forced to care about Faerun at this point and to focus on just that point would be kind of petty. ...minor gripe aside, I'd imagine the changes to the material plane would largely depend on the circumstances of [I]how[/I] each version of the events went down. In each option a campaign would likely feature any fiends or mortals aligned with them trying to "bring back the banished/cut off" fiends into play. Honestly my favorite to use for a set up would be option three and have the celestials largely freaking out about mortals. Diablo 3's expansion touches on how such a concept would work, with a rogue angel going mad and being convinced that things were "better" when there was a clear enemy to fight, and thus try to bring back the demons/devils, or alternatively the celestials as a whole become much more zealous about what they consider "evil". I mean without devils or demons to set the standard who's to say they wouldn't look at mortals and go "yeah, that free will thing you have? Not gonna fly with us if you there is even a [I]chance[/I] you might use it for evil, so we're gonna kill or conquer you now, for your own good, honest!" I bring all this up because in almost each scenario except the demons winning, there is a strong chance of mortals being forced to fight an unending war against immortal outsiders, the question then (aside from if said foe has feathers and glows or if they are sadistic, red, and leathery) is [I]can[/I] they win or is losing an inevitability, especially if either scenario the gods are dead. If they can't? Society is now whatever dystopian thing their oppressors allow, and if they can or if for some reason they are held at bay long enough/indefinitely, society will either end up progressing ever vigilant about their foe, which would largely shape things, or more realistically the common folk would forget such creatures are even real. After all [B]we[/B] know that angels, demons, and fairies are all just made up in games and myths, right? Clearly they aren't actually real! Related point: I now want to run a game with such a scenario having played out and the material plane being the cut off from the others with no one sure who won the blood war or what happened, only that it ended. Rumors that one day the protection provided by the ancient city located in the center of the world will one day fail and said evils shall return. But nobody really believes all that, it's just bedtime tales meant to frighten children! Just like no one really believes that said city could've ever once flown through the sky, crashed into the ground one day, or that it "came from another dimension" as some versions of the legend say. I mean really, how could [I]any[/I] city be big enough to have 1000 doors? And "Sigil"? Such a silly name! [/QUOTE]
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