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General Tabletop Discussion
*Pathfinder & Starfinder
What if the core setting of D&D was ALL the settings of D&D?
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<blockquote data-quote="delericho" data-source="post: 6232522" data-attributes="member: 22424"><p>WotC would go the way of TSR?</p><p></p><p></p><p></p><p>The guys at WotC have had some bad ideas in their time, but this one... this one's a doozy.</p><p></p><p></p><p></p><p>That actually sounds like a pretty cool idea for a campaign. You should run it.</p><p></p><p>But I don't want the "D&D cosmology" defined to that extent. The Great Wheel is cool... as <em>one possible</em> cosmology. The Elemental Chaos (etc) is cool... as <em>one possible</em> cosmology. What you're describing is cool... as <em>one possible</em> cosmology.</p><p></p><p>But the moment WotC go from "this is how it is in this setting" to "this is how it is", their books immediately start becoming less useful. Go too far, and their books, and their new edition, cease to be worth even considering - I'll stick with 3e, thanks.</p><p></p><p></p><p></p><p>What does having that coordinate grid gain me? How does it make it easier for me to create my campaign world, to populate it with monsters and civilisations, and to create adventures?</p><p></p><p>Unless there's a real good answer to that, and one that applies to my thinly-veiled Eberron knock-off, the my friend's intrigue-heavy city based game, and to that one guy's underwater adventureland, then it's not really worth bothering with.</p></blockquote><p></p>
[QUOTE="delericho, post: 6232522, member: 22424"] WotC would go the way of TSR? The guys at WotC have had some bad ideas in their time, but this one... this one's a doozy. That actually sounds like a pretty cool idea for a campaign. You should run it. But I don't want the "D&D cosmology" defined to that extent. The Great Wheel is cool... as [i]one possible[/i] cosmology. The Elemental Chaos (etc) is cool... as [i]one possible[/i] cosmology. What you're describing is cool... as [i]one possible[/i] cosmology. But the moment WotC go from "this is how it is in this setting" to "this is how it is", their books immediately start becoming less useful. Go too far, and their books, and their new edition, cease to be worth even considering - I'll stick with 3e, thanks. What does having that coordinate grid gain me? How does it make it easier for me to create my campaign world, to populate it with monsters and civilisations, and to create adventures? Unless there's a real good answer to that, and one that applies to my thinly-veiled Eberron knock-off, the my friend's intrigue-heavy city based game, and to that one guy's underwater adventureland, then it's not really worth bothering with. [/QUOTE]
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Community
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What if the core setting of D&D was ALL the settings of D&D?
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