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General Tabletop Discussion
*Pathfinder & Starfinder
What if the only 4 alignments were NE, LN, CN and NG? (No true neutrals).
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<blockquote data-quote="Celebrim" data-source="post: 7058768" data-attributes="member: 4937"><p>I personally feel that the 9 alignment system hits a sweet spot where it is just barely complex enough to reflect some real philosophical conflict, while not being so complex that it's unusable in a beer and pretzels game as your markers of ideology and belief. </p><p></p><p>The original Law/Chaos divide was from writers like Moorcock and represented conflict between two ideological principles that were inherently anti-life and anti-health (complete stasis vs. complete entropy). Neutrality was thus a middle way with (potentially) the emergent property of being good (pro-life or pro-weal). The problem with the Moorcock system is that it bears almost no relationship to any living tradition, and while real societies have promoted moderation as a quality of good, they have traditionally seen conflict as between virtue and vice not abstract physical properties of the universe. </p><p></p><p>The Good/Evil axis is fairly easy to apply in a group with the same cultural beliefs where that culture claims that good is a real thing. If you don't have that situation, the Good/Evil axis is very hard to apply on its own because people that fit outside it will resist being labeled as 'evil' (even if they behave like murder-hobos). You end up with big arguments over whether X is evil. Having a second axis therefore adds some flexibility and gives players some wiggle room to play out their own beliefs without the controversial designation 'evil'. </p><p></p><p>Quite a few groups, being made up entirely of self-declared moral relativists, resist alignment being in the game at all. </p><p></p><p>Deprived of its roots in Moorcock, Law/Chaos being unmoored has tended to diverge in meaning between different writers, each of which put their own spin on it. For example, I tend to see Law/Chaos as primarily a conflict between Society/Law and Individualism/Freedom, and feel that is a natural extension of the physical conflict between things being primarily defined by their relation to other things and things primarily being defined by their own inherent and unique properties. But I've seen 2-3 other differing definitions for Law/Chaos put forward.</p><p></p><p>If I wanted to get more complex than that, I'd probably use something like the Pendragon virtue system.</p><p></p><p>As to your question, I resist the idea that 'law' is more 'good' than 'chaos' and any system that tends to make 'chaotic evil' more evil than 'evil' or 'lawful good' more good than 'good'. I believe that it is complete confusion as to what makes something 'good', reflective of the fact that many societies naturally tend to promote 'law' as a virtue ('good') out of a bias toward upholding the society. I think it's also a confusion between 'self-centered' (sees the self as the arbiter and source of virtue) and 'selfish' (esteems one's own self above other selves) and 'selfless' (does not believe one's own self has value). There is I think a false assumption that all selflessness is good, but with a bit of imagination I think you can imagine person's that are self-sacrificing in horrible causes, and more philosophically I think you can see that 'good' does not claim that individuals lack inherent worth and that their only value is in how they serve others. Believing that individuals should serve others and that individuals have inherent worth are completely independent. Someone who is good might say that because each individual has inherent worth, they should also serve others as it is right (and necessary) for them to affirm the worth that they see in themselves by affirming other's worth. </p><p></p><p>It's worth noting that despite some confusion in the presentation of this, Gygax graphs the two alignments not as a circle by as a square. That is to say, in classic Gygaxian alignment systems the most good LG character is no more or no less good than the most good NG or CG character. </p><p></p><p>How you graph the alignments says a lot about your personal ethos. For example, unlike Gygax, I do graph the alignments as a circle rather than a square, and thus the most good LG and CG characters, while equally good, are less 'good' than the most good 'neutral good' (or 'pure good') characters. This is because by being mixed with law or chaos, they cannot be truly as good as someone who solely practices the virtue of 'goodness'. However, this graphing idea exists 'in game' as well, in that the adherents of the various philosophies are happy to represent the alignments as a circle - however each rotates the circle so that their own beliefs are in the highest and most honored place. Each adherent sees his own beliefs as being the most right, and the opposite belief as being the most wrong. A LE character doesn't see himself necessarily as being wrong for all that he's evil, but instead asserts that LE is the most right sort of belief system and those beliefs to either side - LN and NE in this case - are nearly right, and those further and further away less so, until he describes the beliefs of CG in the most abhorrent terms as an ideology that is truly wretched and without redeeming value at all. </p><p></p><p>In game 'neutrals' on the other hand view alignment as a cone, with neutrality and moderation in the exalted raised center and all extremes to be greatly avoid as wrong and destructive ideologies. </p><p></p><p>Some in game NG philosophers would imagine the alignments something like a football, with good at the exalted point and all paths leading away toward ultimate evil. In this view, the law/chaos axis is largely arbitrary and unreal, being arbitrary points of no great value along a circular continuum. Pursuing ultimate law or ultimate chaos is at best chasing your tail, as eventually an extreme of adherence to tradition or to self-centeredness wraps around into the other and is indistinguishable, and immoderation of either sort likely to just be evil by a different name. Interestingly, 'trancejeremy' in an earlier post in the thread states the alignment position compatible with this school of thought. Perhaps he's right, but in game such assertions would be met with argument and scholarly debate as each partisan tried to advance his own model.</p><p></p><p>Your model I've never seen before and I wonder what you think it maps to. It looks to me like you are saying good is 'values both society and the individual', law is 'values only society', chaos is 'values only the individual', and evil is 'values neither society nor the individual'. And that's fine, but I think you are going to run into problems. For example, suppose a person values society not at all but rather considers it the source of most ills, but values the individual and acts charitably toward others. And another person values society to the same degree, but his self-centeredness is selfish and not only self-serving, but he willfully does harm to others for his own profit. Are they both simply chaotic, despite one being productive and the other destructive? Or, are you going to say one is good and the other evil? But if you say that, how does their particular good or evil differ from that of a just magistrate that upholds the law, and a fanatical cultist willing to blow himself up to kill his enemies?</p><p></p><p>I guess what I'm saying is that while the nine alignment system is not as complex as the real world and may be even misleading (certainly the in game arguments over what it means suggests there isn't going to be agreement on whether it is misleading), the real world is AT LEAST as complex as the nine alignment system and any simplification will lose something. There are probably real world things and real world beliefs that don't fit neatly in it, but certainly when you start pulling chunks out of it things that relate to real world beliefs that formerly had a happy home find themselves adrift with no place to reside without some contradiction or loss of clarity.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7058768, member: 4937"] I personally feel that the 9 alignment system hits a sweet spot where it is just barely complex enough to reflect some real philosophical conflict, while not being so complex that it's unusable in a beer and pretzels game as your markers of ideology and belief. The original Law/Chaos divide was from writers like Moorcock and represented conflict between two ideological principles that were inherently anti-life and anti-health (complete stasis vs. complete entropy). Neutrality was thus a middle way with (potentially) the emergent property of being good (pro-life or pro-weal). The problem with the Moorcock system is that it bears almost no relationship to any living tradition, and while real societies have promoted moderation as a quality of good, they have traditionally seen conflict as between virtue and vice not abstract physical properties of the universe. The Good/Evil axis is fairly easy to apply in a group with the same cultural beliefs where that culture claims that good is a real thing. If you don't have that situation, the Good/Evil axis is very hard to apply on its own because people that fit outside it will resist being labeled as 'evil' (even if they behave like murder-hobos). You end up with big arguments over whether X is evil. Having a second axis therefore adds some flexibility and gives players some wiggle room to play out their own beliefs without the controversial designation 'evil'. Quite a few groups, being made up entirely of self-declared moral relativists, resist alignment being in the game at all. Deprived of its roots in Moorcock, Law/Chaos being unmoored has tended to diverge in meaning between different writers, each of which put their own spin on it. For example, I tend to see Law/Chaos as primarily a conflict between Society/Law and Individualism/Freedom, and feel that is a natural extension of the physical conflict between things being primarily defined by their relation to other things and things primarily being defined by their own inherent and unique properties. But I've seen 2-3 other differing definitions for Law/Chaos put forward. If I wanted to get more complex than that, I'd probably use something like the Pendragon virtue system. As to your question, I resist the idea that 'law' is more 'good' than 'chaos' and any system that tends to make 'chaotic evil' more evil than 'evil' or 'lawful good' more good than 'good'. I believe that it is complete confusion as to what makes something 'good', reflective of the fact that many societies naturally tend to promote 'law' as a virtue ('good') out of a bias toward upholding the society. I think it's also a confusion between 'self-centered' (sees the self as the arbiter and source of virtue) and 'selfish' (esteems one's own self above other selves) and 'selfless' (does not believe one's own self has value). There is I think a false assumption that all selflessness is good, but with a bit of imagination I think you can imagine person's that are self-sacrificing in horrible causes, and more philosophically I think you can see that 'good' does not claim that individuals lack inherent worth and that their only value is in how they serve others. Believing that individuals should serve others and that individuals have inherent worth are completely independent. Someone who is good might say that because each individual has inherent worth, they should also serve others as it is right (and necessary) for them to affirm the worth that they see in themselves by affirming other's worth. It's worth noting that despite some confusion in the presentation of this, Gygax graphs the two alignments not as a circle by as a square. That is to say, in classic Gygaxian alignment systems the most good LG character is no more or no less good than the most good NG or CG character. How you graph the alignments says a lot about your personal ethos. For example, unlike Gygax, I do graph the alignments as a circle rather than a square, and thus the most good LG and CG characters, while equally good, are less 'good' than the most good 'neutral good' (or 'pure good') characters. This is because by being mixed with law or chaos, they cannot be truly as good as someone who solely practices the virtue of 'goodness'. However, this graphing idea exists 'in game' as well, in that the adherents of the various philosophies are happy to represent the alignments as a circle - however each rotates the circle so that their own beliefs are in the highest and most honored place. Each adherent sees his own beliefs as being the most right, and the opposite belief as being the most wrong. A LE character doesn't see himself necessarily as being wrong for all that he's evil, but instead asserts that LE is the most right sort of belief system and those beliefs to either side - LN and NE in this case - are nearly right, and those further and further away less so, until he describes the beliefs of CG in the most abhorrent terms as an ideology that is truly wretched and without redeeming value at all. In game 'neutrals' on the other hand view alignment as a cone, with neutrality and moderation in the exalted raised center and all extremes to be greatly avoid as wrong and destructive ideologies. Some in game NG philosophers would imagine the alignments something like a football, with good at the exalted point and all paths leading away toward ultimate evil. In this view, the law/chaos axis is largely arbitrary and unreal, being arbitrary points of no great value along a circular continuum. Pursuing ultimate law or ultimate chaos is at best chasing your tail, as eventually an extreme of adherence to tradition or to self-centeredness wraps around into the other and is indistinguishable, and immoderation of either sort likely to just be evil by a different name. Interestingly, 'trancejeremy' in an earlier post in the thread states the alignment position compatible with this school of thought. Perhaps he's right, but in game such assertions would be met with argument and scholarly debate as each partisan tried to advance his own model. Your model I've never seen before and I wonder what you think it maps to. It looks to me like you are saying good is 'values both society and the individual', law is 'values only society', chaos is 'values only the individual', and evil is 'values neither society nor the individual'. And that's fine, but I think you are going to run into problems. For example, suppose a person values society not at all but rather considers it the source of most ills, but values the individual and acts charitably toward others. And another person values society to the same degree, but his self-centeredness is selfish and not only self-serving, but he willfully does harm to others for his own profit. Are they both simply chaotic, despite one being productive and the other destructive? Or, are you going to say one is good and the other evil? But if you say that, how does their particular good or evil differ from that of a just magistrate that upholds the law, and a fanatical cultist willing to blow himself up to kill his enemies? I guess what I'm saying is that while the nine alignment system is not as complex as the real world and may be even misleading (certainly the in game arguments over what it means suggests there isn't going to be agreement on whether it is misleading), the real world is AT LEAST as complex as the nine alignment system and any simplification will lose something. There are probably real world things and real world beliefs that don't fit neatly in it, but certainly when you start pulling chunks out of it things that relate to real world beliefs that formerly had a happy home find themselves adrift with no place to reside without some contradiction or loss of clarity. [/QUOTE]
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What if the only 4 alignments were NE, LN, CN and NG? (No true neutrals).
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