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General Tabletop Discussion
*Dungeons & Dragons
What if the only 4 alignments were NE, LN, CN and NG? (No true neutrals).
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<blockquote data-quote="Particle_Man" data-source="post: 7058905" data-attributes="member: 892"><p>What makes me think this is that I would be personally eliminating LG, CG, LE, CE and some TN monsters from my campaign (rather than just changing their alignments) if I get around to this homebrew setting I have cooking in the back of my brain that inspired this question. I think it might lead in interesting directions and highlight some otherwise neglected monsters. The gaming police will not be coming to my door. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That said, I might have to allow animals, vermin (and some other other int 2 and int 1 and int - creatures) to be true neutral, or the druids summon nature's ally spells would need to be drastically altered. I think I would cheat a bit allow the "celestial" and "fiendish" templates to make animals/vermin NG and NE for similar reasons wrt summon monster spells. Otherwise, my campaign world will feature some creatures and not others (so no devils, no demons, few dragons (pseudo dragons exist), etc.). I am curious as to what this campaign world would be like. I believe it would be non-standard, even if I just use the remaining critters in the MM after culling it.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 7058905, member: 892"] What makes me think this is that I would be personally eliminating LG, CG, LE, CE and some TN monsters from my campaign (rather than just changing their alignments) if I get around to this homebrew setting I have cooking in the back of my brain that inspired this question. I think it might lead in interesting directions and highlight some otherwise neglected monsters. The gaming police will not be coming to my door. ;) That said, I might have to allow animals, vermin (and some other other int 2 and int 1 and int - creatures) to be true neutral, or the druids summon nature's ally spells would need to be drastically altered. I think I would cheat a bit allow the "celestial" and "fiendish" templates to make animals/vermin NG and NE for similar reasons wrt summon monster spells. Otherwise, my campaign world will feature some creatures and not others (so no devils, no demons, few dragons (pseudo dragons exist), etc.). I am curious as to what this campaign world would be like. I believe it would be non-standard, even if I just use the remaining critters in the MM after culling it. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What if the only 4 alignments were NE, LN, CN and NG? (No true neutrals).
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