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*TTRPGs General
What if the PCs were literally invulnerable?
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<blockquote data-quote="Stormonu" data-source="post: 5609451" data-attributes="member: 52734"><p>Being invulnerable doesn't give you flight; aerial opponents are still a problem at that point.</p><p></p><p>Doesn't necessarily allow you to cross bottomless chasms too far to jump.</p><p></p><p>Doesn't stop deathtraps such as crushing walls, falling blocks, deep pits and the like from putting a crimp in your day.</p><p></p><p>If the pirates burn your boat, you may not drown, but you're either swimming after them or facing a long walk on the ocean floor home.</p><p></p><p>The dragon can still fling you off the mountain and heal up while he waits for you to climb back up.</p><p></p><p>The evil king can still kill everyone around you love or care about, even if he can't physically harm you.</p><p></p><p>...And your ruinous foe is just as invulnerable - and a master escape artist. And has thousands of people willing to blindly follow him to your doom...</p><p></p><p><Edit> If I were going to run a game of this genre, I'd institute a mechanic that tracks/measures the characters attachments to the world. The more friends, reasons and successes the character has, the stronger they are. With the reverse, the character's growing apathy eats at him, until the character "gives up" and no longer desires to interact with the world around him.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5609451, member: 52734"] Being invulnerable doesn't give you flight; aerial opponents are still a problem at that point. Doesn't necessarily allow you to cross bottomless chasms too far to jump. Doesn't stop deathtraps such as crushing walls, falling blocks, deep pits and the like from putting a crimp in your day. If the pirates burn your boat, you may not drown, but you're either swimming after them or facing a long walk on the ocean floor home. The dragon can still fling you off the mountain and heal up while he waits for you to climb back up. The evil king can still kill everyone around you love or care about, even if he can't physically harm you. ...And your ruinous foe is just as invulnerable - and a master escape artist. And has thousands of people willing to blindly follow him to your doom... <Edit> If I were going to run a game of this genre, I'd institute a mechanic that tracks/measures the characters attachments to the world. The more friends, reasons and successes the character has, the stronger they are. With the reverse, the character's growing apathy eats at him, until the character "gives up" and no longer desires to interact with the world around him. [/QUOTE]
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What if the PCs were literally invulnerable?
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