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*TTRPGs General
What if the PCs were literally invulnerable?
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<blockquote data-quote="ValhallaGH" data-source="post: 5609651" data-attributes="member: 41187"><p>If the PCs are invulnerable - or at least immortal - then Combat is not a challenge. It's flavor text. Like walking the dog or working in the garden, it's something the character <em>will</em> succeed at, eventually, because nothing can stop them from pulling it off.</p><p></p><p>Very few interesting things will ever happen in a fight. The interesting things are all in the planning, the RP, and in dealing with the inevitable complications that arise in life.</p><p></p><p>A game about immortal characters is a game about their plans, schemes, and goals. It is not a game about their death-defying adventures. Death-defying has no drama for them because they will always defy death. Drama comes from facing difficult challenges - be those internal character issues, or external threats (financial, political, legal, and influence threats). Combat can't kill these guys, so while a fight might be difficult for them to succeed at, unless there is a penalty for taking a long time, they will always succeed eventually - that means there is almost never any drama here.</p><p></p><p></p><p>A game about immortals is a game about story and character. Action has a place in that story, but it is a small place. Even if the PCs use action to solve everything (which violence can do), the consequences give the GM a lot of room to bring in interesting story obstacles and chances for character development.</p><p></p><p></p><p>Best of luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5609651, member: 41187"] If the PCs are invulnerable - or at least immortal - then Combat is not a challenge. It's flavor text. Like walking the dog or working in the garden, it's something the character [i]will[/i] succeed at, eventually, because nothing can stop them from pulling it off. Very few interesting things will ever happen in a fight. The interesting things are all in the planning, the RP, and in dealing with the inevitable complications that arise in life. A game about immortal characters is a game about their plans, schemes, and goals. It is not a game about their death-defying adventures. Death-defying has no drama for them because they will always defy death. Drama comes from facing difficult challenges - be those internal character issues, or external threats (financial, political, legal, and influence threats). Combat can't kill these guys, so while a fight might be difficult for them to succeed at, unless there is a penalty for taking a long time, they will always succeed eventually - that means there is almost never any drama here. A game about immortals is a game about story and character. Action has a place in that story, but it is a small place. Even if the PCs use action to solve everything (which violence can do), the consequences give the GM a lot of room to bring in interesting story obstacles and chances for character development. Best of luck. [/QUOTE]
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What if the PCs were literally invulnerable?
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