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General Tabletop Discussion
*Pathfinder & Starfinder
What if there were also ELDER Titans...?
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<blockquote data-quote="KarinsDad" data-source="post: 4767385" data-attributes="member: 2011"><p>Hope they put MM1 back out with the changes if they do.</p><p></p><p>Even so, there are still too many Solos at Epic levels. 1 in 5. Granted, there are a lot of Elites there as well, 1 in 3. But, there should be more Standards than Elites and more Elites than Solos.</p><p></p><p></p><p></p><p>I'm actually not concerned with that aspect of it. In the example given, the level 27 Elite and 4 level 21 Elites would be an n+2 encounter for five level 24 PCs. You shouldn't get caught up too much on trying to find a balance there.</p><p></p><p>For example, your solution #2 where you have Minion Fire Giants is actually a fairly poor idea (not just because it involves 2 types of the same Fire Giant, but because minion Fire Giants should be an oxymoron), all in the name of keeping that aspect of monster role separate (i.e. minion/standard/elite or standard/elite/solo). There should never be a minion Giant. The very idea is purely a game mechanic induced concept and not a proper monster induced concept.</p><p></p><p>Instead, you should concentrate on the ideas as to why you want Elder Titans in the first place.</p><p></p><p>To me, it seems like you want them as a place holder between Giants/Titans and Primordials. So, I would not make them considerably more powerful than Titans, but not quite as powerful as Primordials. 6 levels like I suggested might be good, but 4 or 5 levels might also be good.</p><p></p><p>And, I would work more on other aspects of their role instead of Minion vs. Standard vs. Elite. It's more important to get the Artillery vs. Brute vs. Controller vs. Lurker vs. Skirmisher vs. Soldier aspect of their roll correct for what you are trying to accomplish within a given giant type. And, you should probably throw Leader onto all of the Elders.</p><p></p><p></p><p>The concept of Elite vs. Standard to me is no big deal. Half the number of actions per round, but better defenses and more hit points allows for more durability and more rounds of fighting. Titans (and especially Elder Titans) should have a TON of durability. They should be scary because they are so elemental. Savage, unpredictable, and they just won't die. The players should view Elder Titans as monsterously huge (i.e. Gargantuan if you decide to go that route) and undamageable. Not that they cannot be damaged, but it should seem to the players that they are unstoppable killing machines. ELDER TITANS.</p><p></p><p>Elites are not a problem. They are just a different modifier to the role of monster. Having a bunch of low level elites and one or two high level elites in an encounter is fine as long as their other roles are different. In the case of a Fire Titans, they are soldier. Shock troops. So, an Elder Fire Titan should be the Wizard or Cleric to their Fighter. It should be a Controller or possibly an Artillery or possibly some other role.</p><p></p><p>Don't limit yourself by getting caught up with the idea that since a Hill Giant is a brute and an Earth Titan is a brute, that an Elder Earth Titan needs to be brute too. Like the phrase Elder implies, they should not just be bigger versions of the others. Instead, they should be special versions of the others. Smarter. Stronger. More capable. At least IMO.</p><p></p><p>Look at the Primordials for good ideas on the role direction a given Elder Titan should take.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4767385, member: 2011"] Hope they put MM1 back out with the changes if they do. Even so, there are still too many Solos at Epic levels. 1 in 5. Granted, there are a lot of Elites there as well, 1 in 3. But, there should be more Standards than Elites and more Elites than Solos. I'm actually not concerned with that aspect of it. In the example given, the level 27 Elite and 4 level 21 Elites would be an n+2 encounter for five level 24 PCs. You shouldn't get caught up too much on trying to find a balance there. For example, your solution #2 where you have Minion Fire Giants is actually a fairly poor idea (not just because it involves 2 types of the same Fire Giant, but because minion Fire Giants should be an oxymoron), all in the name of keeping that aspect of monster role separate (i.e. minion/standard/elite or standard/elite/solo). There should never be a minion Giant. The very idea is purely a game mechanic induced concept and not a proper monster induced concept. Instead, you should concentrate on the ideas as to why you want Elder Titans in the first place. To me, it seems like you want them as a place holder between Giants/Titans and Primordials. So, I would not make them considerably more powerful than Titans, but not quite as powerful as Primordials. 6 levels like I suggested might be good, but 4 or 5 levels might also be good. And, I would work more on other aspects of their role instead of Minion vs. Standard vs. Elite. It's more important to get the Artillery vs. Brute vs. Controller vs. Lurker vs. Skirmisher vs. Soldier aspect of their roll correct for what you are trying to accomplish within a given giant type. And, you should probably throw Leader onto all of the Elders. The concept of Elite vs. Standard to me is no big deal. Half the number of actions per round, but better defenses and more hit points allows for more durability and more rounds of fighting. Titans (and especially Elder Titans) should have a TON of durability. They should be scary because they are so elemental. Savage, unpredictable, and they just won't die. The players should view Elder Titans as monsterously huge (i.e. Gargantuan if you decide to go that route) and undamageable. Not that they cannot be damaged, but it should seem to the players that they are unstoppable killing machines. ELDER TITANS. Elites are not a problem. They are just a different modifier to the role of monster. Having a bunch of low level elites and one or two high level elites in an encounter is fine as long as their other roles are different. In the case of a Fire Titans, they are soldier. Shock troops. So, an Elder Fire Titan should be the Wizard or Cleric to their Fighter. It should be a Controller or possibly an Artillery or possibly some other role. Don't limit yourself by getting caught up with the idea that since a Hill Giant is a brute and an Earth Titan is a brute, that an Elder Earth Titan needs to be brute too. Like the phrase Elder implies, they should not just be bigger versions of the others. Instead, they should be special versions of the others. Smarter. Stronger. More capable. At least IMO. Look at the Primordials for good ideas on the role direction a given Elder Titan should take. [/QUOTE]
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What if there were also ELDER Titans...?
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