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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if there were also ELDER Titans...?
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<blockquote data-quote="KarinsDad" data-source="post: 4768331" data-attributes="member: 2011"><p>While this is true, there is a plausibility and a useability issue with the game mechanics of how minions work at higher levels.</p><p></p><p>At lower levels, it's reasonable for a kobold minion to fall with a single blow. The kobold is smaller than the PC and is merely a roadblock.</p><p></p><p>As one gets into the higher levels, and this has been mentioned by many people who have played Paragon and above, it starts becoming plausibly problematic for people to really understand how a dragon or a giant or some other massive creature can be killed with a single dagger shot, especially considering that the Rogue is attacking it's knee.</p><p></p><p>It just doesn't feel right to many players. The foe seems like a paper tiger.</p><p></p><p>Additionally, there is a useability issue with high level minions. High level PCs have SO many ways to area affect multiple minions and take them out that minions typically are no longer even worthy of note at high levels. They are not even a nuisance at those levels.</p><p></p><p>So while mechanically, a game designer can do anything he wants, it makes sense to do things that people will enjoy.</p><p></p><p>Now, your definition of enjoyment and mine might be totally different, but the idea is to not get caught up too much into creating minions because you can and get more caught up into creating unique and interesting Elder Titans.</p><p></p><p>Players such as myself would rather face the 10th level solo (not by itself, but in a group of monsters) at level 27 and kill it with a few attacks while nimbly avoiding its counter attacks and feel superior to it than have a lousy hit that does 11 points of damage and kills it with a single blow (actually, 10th level is too low, but 20 to 22 might be reasonable). Other players might feel differently. But, it's perfectly reasonable (regardless of WotC claims to the contrary) for a DM to throw a bunch of lower level foes into a same or higher level encounter for PCs, partially so that the players can at least face foes that they have never encountered. But IMO, it's not reasonable to waste space in a book with high level minions. They aren't worth the paper they are written on. YMMV.</p><p></p><p></p><p>At any rate, good luck with your project. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4768331, member: 2011"] While this is true, there is a plausibility and a useability issue with the game mechanics of how minions work at higher levels. At lower levels, it's reasonable for a kobold minion to fall with a single blow. The kobold is smaller than the PC and is merely a roadblock. As one gets into the higher levels, and this has been mentioned by many people who have played Paragon and above, it starts becoming plausibly problematic for people to really understand how a dragon or a giant or some other massive creature can be killed with a single dagger shot, especially considering that the Rogue is attacking it's knee. It just doesn't feel right to many players. The foe seems like a paper tiger. Additionally, there is a useability issue with high level minions. High level PCs have SO many ways to area affect multiple minions and take them out that minions typically are no longer even worthy of note at high levels. They are not even a nuisance at those levels. So while mechanically, a game designer can do anything he wants, it makes sense to do things that people will enjoy. Now, your definition of enjoyment and mine might be totally different, but the idea is to not get caught up too much into creating minions because you can and get more caught up into creating unique and interesting Elder Titans. Players such as myself would rather face the 10th level solo (not by itself, but in a group of monsters) at level 27 and kill it with a few attacks while nimbly avoiding its counter attacks and feel superior to it than have a lousy hit that does 11 points of damage and kills it with a single blow (actually, 10th level is too low, but 20 to 22 might be reasonable). Other players might feel differently. But, it's perfectly reasonable (regardless of WotC claims to the contrary) for a DM to throw a bunch of lower level foes into a same or higher level encounter for PCs, partially so that the players can at least face foes that they have never encountered. But IMO, it's not reasonable to waste space in a book with high level minions. They aren't worth the paper they are written on. YMMV. At any rate, good luck with your project. :D [/QUOTE]
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What if there were also ELDER Titans...?
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