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What if we gave dragonborn four arms?
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<blockquote data-quote="CreamCloud0" data-source="post: 9705402" data-attributes="member: 7034710"><p>personally i can't say i love the limited daily flight time, it's one of the things i disliked about the energy wings, if a creature has the capability to fly under it's own steam then i don't think that's something they would only be able to do once a day, something i've written up previously was the the following:</p><p></p><p>though i think if i were rewriting this i might make a few tweaks, i'd change it from after where it mentions walkspeed: <em>...you must use a bonus action to trigger your flyspeed, it lasts a number of turns equal to your PB including the turn it was activated, at the end of the final turn if still airborne you safely descend to the nearest available location to land, if you take damage while airborne you must either make a concentration saving throw or give up half your movespeed to avoid falling to the ground, your flyspeed is halved if you are wearing heavy armour, your ability to activate your flyspeed recharges on the turn after the turn you start while on the ground.</em></p><p></p><p>and fifth level is when casters get access to Fly anyway so it wouldn't be giving them any capabilities that other characters couldn't also have at that point.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9705402, member: 7034710"] personally i can't say i love the limited daily flight time, it's one of the things i disliked about the energy wings, if a creature has the capability to fly under it's own steam then i don't think that's something they would only be able to do once a day, something i've written up previously was the the following: though i think if i were rewriting this i might make a few tweaks, i'd change it from after where it mentions walkspeed: [I]...you must use a bonus action to trigger your flyspeed, it lasts a number of turns equal to your PB including the turn it was activated, at the end of the final turn if still airborne you safely descend to the nearest available location to land, if you take damage while airborne you must either make a concentration saving throw or give up half your movespeed to avoid falling to the ground, your flyspeed is halved if you are wearing heavy armour, your ability to activate your flyspeed recharges on the turn after the turn you start while on the ground.[/I] and fifth level is when casters get access to Fly anyway so it wouldn't be giving them any capabilities that other characters couldn't also have at that point. [/QUOTE]
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What if we gave dragonborn four arms?
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