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What if We Got Rid of Character Creation?
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<blockquote data-quote="Kobold Stew" data-source="post: 8955439" data-attributes="member: 23484"><p>non-flippant answer:</p><p></p><p>I understand the value of this approach for one-shots and con games, but as a default? Nah, not for me. </p><p></p><p>The premise of this thread seems to suggest that the purpose of a game is for the PCs to experience the world the DM presents. It's a premise I don't accept: I see rpgs about creating a shared world, with the players as active contributors to the world. The DM (GM, Referee, Loremaster, whatever) is central and controls much -- so let the players have the PCs. Give them some agency to shape the avatar through which they experience the world. </p><p></p><p>I love character generation; I love the opportunities it provides; and when I run a game, I love the fact that player choices give me unexpected inputs, beyond what I as a DM was planning. </p><p></p><p>A shared, collaborative experience is greater than what any indvidiual can come up with, and I don't want to limit player participation in the way they interact with the world (within the rules of the game), unless that is something they are specifically hankering for (and for which quick-start rules, and other shortcuts can exist to help those who don't want to engage in this way.)</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8955439, member: 23484"] non-flippant answer: I understand the value of this approach for one-shots and con games, but as a default? Nah, not for me. The premise of this thread seems to suggest that the purpose of a game is for the PCs to experience the world the DM presents. It's a premise I don't accept: I see rpgs about creating a shared world, with the players as active contributors to the world. The DM (GM, Referee, Loremaster, whatever) is central and controls much -- so let the players have the PCs. Give them some agency to shape the avatar through which they experience the world. I love character generation; I love the opportunities it provides; and when I run a game, I love the fact that player choices give me unexpected inputs, beyond what I as a DM was planning. A shared, collaborative experience is greater than what any indvidiual can come up with, and I don't want to limit player participation in the way they interact with the world (within the rules of the game), unless that is something they are specifically hankering for (and for which quick-start rules, and other shortcuts can exist to help those who don't want to engage in this way.) [/QUOTE]
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